Axebot
MonsterHealth
74/81 HPAny number from 70 to 78, rolled when the fight starts. From 76 to 86 from Ascension 8.
Gold
1511 goldAny amount from 10 to 20, rolled when the fight ends. 7 to 15 from Ascension 3.Any amount from 7 to 15, rolled when the fight ends. 10 to 20 below Ascension 3.
Found in
GloryMonster room, alone, 1 in 9 from the normal pool.
Starts with
2 Stock
2 Stock
12/14
2Weak
2Frail
74/74/81/81Axebot
2
10/15Block
Strength
12/14
2Weak
2Frail
/
9/10×2
2
2
2
2
2
2
10/15Block
3/4Strength
74/74/81/81Axebot
10/15Block
3/4Strength
12/14
2Weak
2Frail
/
9/10×2
10/15
2
3/4
2
3/4
2
3/4
2
3/4
2
3/4
10/15Block
6/8Strength
74/74/81/81Axebot
10/15Block
6/8Strength
12/14
2Weak
2Frail
/
9/10×2
10/15
2
6/8
2
6/8
2
6/8
2
6/8
2
6/8
Turn 1
How to beat Axebot
- Budget for 210 to 234 HP across three bodies, each hitting harder: the third body's Uppercut lands for 18 (22).
- Each replacement is a new creature, so Poison, Vulnerable and other stacks on a dying body vanish; spend exactly what kills.
- Boot Up deals no damage and Weak plus Frail arrive every other turn, so block big on Uppercut turns and attack big after a Boot Up.
Notes
- 70 to 78 HP per body (76 to 86 on Ascension 8+); found alone in the Axebot fight in Glory.
- The Boot Up intent shows Strength 0 because the real amount is computed when the move runs.
Changes by version
- Hammer Uppercut move damage increased from 12 to 14 (14 to 18 with Ascension), now gains +10 Max HP each time it respawns and the One-Two damage from 9(10)x2 to 10(11)x2
- Reworked the Axebots fight into a single, more challenging AxebotTextv0.107.1Reworded the Axebot death message to reflect that there is only one of them nowBug fixv0.107.1Recentered Axebot so it reads as a single enemy
- Reworded Axebot death message to reflect that there is only 1 of them nowBug fixBeta branchRecentered Axebot in fight so it looks like there is supposed to be only one of them
All 13 patch notes10 older
- Reworked Axebots combat to have just a single, more challenging Axebot
- Changed Axebot
- Added SFX for enemies
- Fixed softlock when killing last Axebot with End of Days card
- Hammer uppercut damage decreased from 13 to 12 (16 to 14 with Ascension), One-Two damage increased from 6(7)x2 to 8(9)x2 and only stocked Axebots do Boot Up as their first move now
- Now in the weak combat encounter pool
- Axebot turn order is now from left to right no matter what order they respawn in
- Strength now works correctly with Axebot
- Fixed softlock when you kill an Axebot with poison
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

Purchase today

If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.



