Axebot

Monster
Health
74/81 HPAny number from 70 to 78, rolled when the fight starts. From 76 to 86 from Ascension 8.
Gold
1511 goldAny amount from 10 to 20, rolled when the fight ends. 7 to 15 from Ascension 3.Any amount from 7 to 15, rolled when the fight ends. 10 to 20 below Ascension 3.
Found in
GloryMonster room, alone, 1 in 9 from the normal pool.
Starts with
attack12/14debuffWeak2WeakFrail2Frail
Axebot74/74/81/81AxebotStock2

Turn 1

How to beat Axebot

  • Budget for 210 to 234 HP across three bodies, each hitting harder: the third body's Uppercut lands for 18 (22).
  • Each replacement is a new creature, so Poison, Vulnerable and other stacks on a dying body vanish; spend exactly what kills.
  • Boot Up deals no damage and Weak plus Frail arrive every other turn, so block big on Uppercut turns and attack big after a Boot Up.

Notes

  • 70 to 78 HP per body (76 to 86 on Ascension 8+); found alone in the Axebot fight in Glory.
  • The Boot Up intent shows Strength 0 because the real amount is computed when the move runs.

Changes by version

  1. 13 Aug 2026Hammer Uppercut move damage12(14)14(18)Playtest
    Hammer Uppercut move damage increased from 12 to 14 (14 to 18 with Ascension), now gains +10 Max HP each time it respawns and the One-Two damage from 9(10)x2 to 10(11)x2
  2. 18 Jun 2026Reworkv0.107.1
    Reworked the Axebots fight into a single, more challenging Axebot
    Textv0.107.1
    Reworded the Axebot death message to reflect that there is only one of them now
    Bug fixv0.107.1
    Recentered Axebot so it reads as a single enemy
  3. 7 May 2026TextBeta branch
    Reworded Axebot death message to reflect that there is only 1 of them now
    Bug fixBeta branch
    Recentered Axebot in fight so it looks like there is supposed to be only one of them
All 13 patch notes10 older
  1. 26 Apr 2026ReworkBeta branch
    Reworked Axebots combat to have just a single, more challenging Axebot
  2. 14 Aug 2025ChangeInternal playtest
    Changed Axebot
  3. 13 Feb 2025SoundInternal playtest
    Added SFX for enemies
  4. 23 Jan 2025Bug fixEnd of DaysInternal playtest
    Fixed softlock when killing last Axebot with End of Days card
  5. 9 Jan 2025Bug fixDoomStockInternal playtest
    Fixed softlock when Doom kills a solo Axebot that still has Stock
  6. 5 Dec 2024Hammer uppercut damage13(16)12(14)Internal playtest
    Hammer uppercut damage decreased from 13 to 12 (16 to 14 with Ascension), One-Two damage increased from 6(7)x2 to 8(9)x2 and only stocked Axebots do Boot Up as their first move now
  7. 7 Nov 2024PoolInternal playtest
    Now in the weak combat encounter pool
  8. 9 Aug 2024Bug fixInternal playtest
    Axebot turn order is now from left to right no matter what order they respawn in
  9. 14 Jun 2024Bug fixStrengthInternal playtest
    Strength now works correctly with Axebot
  10. 7 Jun 2024Bug fixInternal playtest
    Fixed softlock when you kill an Axebot with poison

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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