
Buffer
Buff
Prevent the next time you would lose HP.
Cancels HP loss: each stack cancels one instance of HP loss outright, sitting at the late stage of the HP-loss pipeline, after Osty's redirection and other reducers, turning whatever remains into 0, then spending a stack.
Already blocked: if something else already brought the loss to 0, no stack is used. It catches any HP loss, including Poison ticks and self-damage.
Buffer: a Rare Defect Power costing 2 that gives 1 stack, or 2 upgraded.
Lucky Tonic: a Rare potion that gives 1.
Kind
Buff
BuffStacks
Yes
Applied by
1 card, 1 potion1 card, 1 potion
Where it comes from
Cards that apply Buffer

Buffer
Power
2
Prevent the next time you would lose HP.
BufferPrevent the next time you would lose HP.
Potions that apply Buffer
Notes
Block is checked first, so a fully blocked hit never touches Buffer. A multi-hit attack spends one stack per hit that gets through. An enemy receiving Buffer in multiplayer gets it multiplied by twice the extra player count plus 1, so 2 players turn 1 into 3; a player's own Buffer is never scaled. Never decays; both sources stack.
Changes by version
- Buffer power no longer decrements when it prevents fractional damage that would be rounded down to 0 anyways
- Buffer power no longer uses up a stack if Tungsten Rod relic reduces HP loss to 0 on its own
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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