
Gravity
Buff
Whenever you play a card this turn, deal 2 damage to ALL enemies.
Every card you play: deals damage equal to its stack count to all enemies as the card finishes resolving.
Recorded at start: the stack count is set when each card starts, so a card already mid-play when Gravity arrived deals nothing, and stacks gained during a card count from the next one.
The hit: can be blocked but ignores Strength and Vulnerable.
Ends: the power removes itself entirely at the end of your turn.
Kind
Buff
BuffStacks
Yes
Wears off
All at onceEnd of its owner's turn
Worth knowing
Notes
Nothing in the current game data applies this power: no card, relic, potion, event or monster references it; the only hint of a source is a code comment naming a card called Gravity Well. Treat it as unused until a build adds that card. If it appears, it counts the triggering card itself, so a chain of 0-cost cards fires it once per card.
Rules and timing
It is removed at the end of its owner's turn.
Changes by version
- Gravity Well
- Fixed Gravity Well power description to read ".. deal X to all enemies"Bug fixInternal playtestGravity now counts as a buff for the player
- Gravity Well card's power no longer triggers when a teammate plays a card
All 13 patch notes10 older
- Gravity Power now does damage instead of HP Loss
- Gravity power now specifies that it wears off at the end of your turn
- Gravity no longer affected by Ceremonial Beast's Plow damage
- Gravity WellChangeGlitterstreamInternal playtestChanged Glitterstream card: now has Gravity Well card's old effect
- Reworked Gravity Well card; Common - Skill - Cost 1; "Gain 7(11) Block. Gains double Block if you gained this turn."
- Pull no longer has Gravity hovertip
- Changed Gravity Well card: Now grants 6(8) Block for every 3 stars
- Other notable changes are that this is the first Godot build with music and SFX (wooo!) and the Regent's Gravity mechanic has started to be phased out (still a WIP!)ChangeInternal playtestNo longer applies GravityChangeCrush UnderVulnerableInternal playtestCrush Under completely reworked: now applies Vulnerable and Exhausts; no longer uses GravityBlockInternal playtestGravity Well changed: now "Gain 5(7) Block for every 2⭐you have."
- Photon Blade no longer missing hovertip for Gravity
- Know Thy Place card no longer missing Gravity hovertip
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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