Jungle Maze Adventure event art, Slay the Spire 2

Jungle Maze Adventure

In a clearing, you run into a Ragtag Group of Adventurers looking down and gesturing at a gigantic maze.

They offer to join forces with you in an Epic Quest to loot the riches of this maze. As an experienced adventurer yourself, it's clear this maze is filled with deadly traps and guardians.

It would be easier if you work together, but then you would have to split the loot.
Feeling misanthropic, you wordlessly walk past their now-frowning faces. One of them even shakes their fist at you.

The maze is not welcoming. You fall into a spike trap, you are struck by a massive log with spikes, and feisty creatures with spiky clubs fight you along the entire journey.

You are sick of spikes, and consider teamwork for the next adventure.
Everyone's face immediately lights up, including your own!

One of the adventurers turns out to be a bard!
You merrily waltz into the maze as Aquid the squid wizard effortlessly disarms traps, while you and the Grathorian fighter take out the spiky club-wielding guards with ease.

This was the most joyous adventure of your life and you've made some truly Great Memories.
Co-op voteOne vote is drawn, applies to all

What you can obtain

Gold
50 to 150 GoldChoices: Solo Quest / Join Forces

Where it appears

How ? rooms roll ›

What each choice does

Solo Quest

Gain 150 Gold. Lose 18 HP.

HP−18Gold+150
What the game says
Feeling misanthropic, you wordlessly walk past their now-frowning faces. One of them even shakes their fist at you.The maze is not welcoming. You fall into a spike trap, you are struck by a massive log with spikes, and feisty creatures with spiky clubs fight you along the entire journey.You are sick of spikes, and consider teamwork for the next adventure.

Join Forces

Gain 50 Gold.

Gold+50
What the game says
Everyone's face immediately lights up, including your own!One of the adventurers turns out to be a bard!
You merrily waltz into the maze as Aquid the squid wizard effortlessly disarms traps, while you and the Grathorian fighter take out the spiky club-wielding guards with ease.This was the most joyous adventure of your life and you've made some truly Great Memories.

Which option to take

Solo Quest

Our pick
HP−18Gold+150
  • Solo Quest when you are healthy in Act 1: the extra 100 Gold is a shop relic or a card removal, and 18 HP is less than a rest site heals.

Join Forces

Gold+50
  • Join Forces if you are hurt, an elite is next, or you have nothing to spend on.

How it plays

  • Solo Quest deals 18 damage that ignores Block and powers and pays about 150 Gold.
  • Join Forces pays about 50 Gold with no cost.
  • Both amounts are rolled on arrival with a swing of up to 15 either way, and the option text shows the exact figure.

Changes by version

  1. 2 Jul 2026Bug fixPlaytest
    Jungle Maze Adventure event no longer appears if a player doesn't have enough HP for the solo option
  2. Fixed softlock when dying in the Jungle Maze Adventure event
  3. 1 Jan 2026Bug fixInternal playtest
    Fixed "Effortless" to "Effortlessly" in Jungle Maze Adventure event
All 7 patch notes4 older
  1. 4 Dec 2025Bug fixInternal playtest
    Jungle Maze Adventure event now deals 1 big instance of damage rather than 3 separate smaller instances of damage
  2. 6 Nov 2025InterfaceInternal playtest
    Added temp SFX & VFX
  3. 18 Sep 2025ChangeInternal playtest
    Now is a shared event
  4. 27 Aug 2025TextInternal playtest
    Forsaken Citadel to Jungle Maze Adventure

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

Purchase today
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