
Defend
Skill
1
Gain 5 Block.

Defend+
Skill
1
Gain 8 Block.
When to take Defend
Trim your five starting Defends steadily as Backflip, Leg Sweep and Footwork arrive, since the Silent has plenty of Block that also draws or debuffs.
Cards that synergize with Defend

Footwork
Power
1
Gain 2 Dexterity.
FootworkFootwork turns each into 7 or 10.Gain 2 Dexterity.

Master Planner
Power
2
When you play a Skill, it gains Sly.
Master PlannerMaster Planner gives it Sly, so discarding it through Acrobatics plays it free.When you play a Skill, it gains Sly.

Acrobatics
Skill
1
Draw 3 cards.
Discard 1 card.
Discard 1 card.
AcrobaticsMaster Planner gives it Sly, so discarding it through Acrobatics plays it free.Draw 3 cards.
Discard 1 card.
Discard 1 card.

Flechettes
Attack
1
Deal 5 damage for each Skill in your Hand.
FlechettesFlechettes deals 5 per Skill in hand, Defends included.Deal 5 damage for each Skill in your Hand.

Deflect
Skill
0
Gain 4 Block.
DeflectDeflect is the free replacement.Gain 4 Block.

Blur
Skill
1
Gain 5 Block.
Block is not removed at the start of your next turn.
Block is not removed at the start of your next turn.
BlurBlur makes Block count for more, and Defend gains itGain 5 Block.
Block is not removed at the start of your next turn.
Block is not removed at the start of your next turn.

Shadowmeld
Skill
1
Double your Block gain this turn.
ShadowmeldShadowmeld makes Block count for more, and Defend gains itDouble your Block gain this turn.
Beacon of Hope
Power
1
Whenever you gain Block on your turn, other players gain half that much Block.
Beacon of HopeBeacon of Hope makes Block count for more, and Defend gains itWhenever you gain Block on your turn, other players gain half that much Block.

Entrench
Skill
2
Double your Block.
EntrenchEntrench makes Block count for more, and Defend gains itDouble your Block.

Prolong
Skill
0
Next turn, gain Block equal to your current Block.
Exhaust.
Exhaust.
ProlongProlong makes Block count for more, and Defend gains itNext turn, gain Block equal to your current Block.
Exhaust.
Exhaust.
Relics that synergize with Defend
Tough BandagesTough BandagesTough Bandages and Tingsha reward discarding it instead of playing it.Whenever you discard a card during your turn, gain 3 Block.
TingshaTingshaTough Bandages and Tingsha reward discarding it instead of playing it.Whenever you discard a card during your turn, deal 3 damage to a random enemy for each card discarded.
Parrying ShieldParrying ShieldParrying Shield makes Block count for more, and Defend gains itIf you end a turn with at least 10 Block, deal 6 damage to a random enemy.
Sturdy ClampSturdy ClampSturdy Clamp makes Block count for more, and Defend gains itUp to 10 Block persists across turns.
Pael's LegionPael's LegionPael's Legion makes Block count for more, and Defend gains itDoubles Block gained from a card, then goes to sleep for 2 turns.
VambraceVambraceVambrace makes Block count for more, and Defend gains itThe first time you gain Block from a card each combat, double the amount gained.

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