Defend

SilentSkillBasic
Gain 5 Block.

One energy for 5 Block, 8 when upgraded. A Skill with the Defend tag, boosted by Dexterity and cut by Frail. For the Silent it is also discard fodder and a Skill in hand for cards that count them.

Character
Type
Skill
Rarity
Basic
Cost
1 Energy
Target
Yourself
Starting deck
5 copies

When to take Defend

Trim your five starting Defends steadily as Backflip, Leg Sweep and Footwork arrive, since the Silent has plenty of Block that also draws or debuffs.

Cards that synergize with Defend

Footwork
Power
1
Gain 2 Dexterity.
Footwork turns each into 7 or 10.Gain 2 Dexterity.
Master Planner
Power
2
When you play a Skill, it gains Sly.
Master Planner gives it Sly, so discarding it through Acrobatics plays it free.When you play a Skill, it gains Sly.
Acrobatics
Skill
1
Draw 3 cards.
Discard 1 card.
Master Planner gives it Sly, so discarding it through Acrobatics plays it free.Draw 3 cards.
Discard 1 card.
Flechettes
Attack
1
Deal 5 damage for each Skill in your Hand.
Flechettes deals 5 per Skill in hand, Defends included.Deal 5 damage for each Skill in your Hand.
Deflect
Skill
0
Gain 4 Block.
Deflect is the free replacement.Gain 4 Block.
Blur
Skill
1
Gain 5 Block.
Block is not removed at the start of your next turn.
Blur makes Block count for more, and Defend gains itGain 5 Block.
Block is not removed at the start of your next turn.
Shadowmeld
Skill
1
Double your Block gain this turn.
Shadowmeld makes Block count for more, and Defend gains itDouble your Block gain this turn.
Beacon of Hope
Power
1
Whenever you gain Block on your turn, other players gain half that much Block.
Beacon of Hope makes Block count for more, and Defend gains itWhenever you gain Block on your turn, other players gain half that much Block.
Entrench
Skill
2
Double your Block.
Entrench makes Block count for more, and Defend gains itDouble your Block.
Prolong
Skill
0
Next turn, gain Block equal to your current Block.
Exhaust.
Prolong makes Block count for more, and Defend gains itNext turn, gain Block equal to your current Block.
Exhaust.

Relics that synergize with Defend

Tough Bandages
Tough Bandages and Tingsha reward discarding it instead of playing it.Whenever you discard a card during your turn, gain 3 Block.
Tingsha
Tough Bandages and Tingsha reward discarding it instead of playing it.Whenever you discard a card during your turn, deal 3 damage to a random enemy for each card discarded.
Parrying Shield
Parrying Shield makes Block count for more, and Defend gains itIf you end a turn with at least 10 Block, deal 6 damage to a random enemy.
Sturdy Clamp
Sturdy Clamp makes Block count for more, and Defend gains itUp to 10 Block persists across turns.
Pael's Legion
Pael's Legion makes Block count for more, and Defend gains itDoubles Block gained from a card, then goes to sleep for 2 turns.
Vambrace
Vambrace makes Block count for more, and Defend gains itThe first time you gain Block from a card each combat, double the amount gained.
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