Mecha Knight

Elite
Health
300/320 HPAlways 300. 320 from Ascension 8.
Gold
4030 goldAny amount from 35 to 45, rolled when the fight ends. 26 to 33 from Ascension 3.Any amount from 26 to 33, rolled when the fight ends. 35 to 45 below Ascension 3.
Found in
GloryElite room, alone, 1 in 3 from the elite pool.
Starts with
attack25/30
Mecha Knight300/300/320/320Mecha KnightArtifact3

Turn 1

How to beat Mecha Knight

Burns as damage

  • Each Burn still in hand at end of turn deals 2, so a full Flamethrower is 8 unless you discard or exhaust them.
  • They crowd out real cards, so clear them.

Cleave timing

  • Cleave: on a strict three turn clock; Windup is the tell, so save Block for that turn.
  • Windup: leaves 15 Block on it for one of your turns, so aim big hits at the other two turns instead.
  • Flamethrower turn: deals no direct damage, so attack freely.

Artifact and HP

  • Artifact: eats your first three debuffs, so throw cheap ones first if Vulnerable or Weak matters to your plan.
  • HP: 300 (320 at Ascension 8+). Expect at least three Cleaves, so bring answers for 45 damage.

Notes

  • Elite in Glory, always alone.
  • Windup's 15 Block and 5 Strength are fixed at every Ascension; only Charge and Heavy Cleave scale.
  • The Burns go to your hand, not the draw pile, so they are live immediately.
  • Artifact is multiplied by the player count in multiplayer.

Changes by version

  1. 29 Jan 2026Upgraded HP314320Internal playtest
    HP with Ascension increased from 314 to 320
  2. 8 Jan 2026SoundInternal playtest
    Added SFX
  3. 2 Oct 2025Bug fixDoomInternal playtest
    Fixed an issue where Mecha Knight monster could cause a softlock when dying to Doom power
All 11 patch notes8 older
  1. 22 May 2025Windup move Block1015Internal playtest
    Windup move Block gain increased from 10 to 15
  2. 1 May 2025Bug fixBurnInternal playtest
    Mecha Knight no longer gives dead players Burn status cards
  3. 30 Jan 2025ArtChomperInternal playtest
    Made orbs on Chomper and Mecha Knight brighter/shinier
    ArtInternal playtest
    Adjusted Mecha Knight fire textures
  4. 23 Jan 2025ChangeInternal playtest
    Moveset tweaked
  5. 7 Nov 2024Bug fixInternal playtest
    Fixed mistakes on Orb Plant and Mecha Knight enemy animations
  6. 24 Oct 2024ArtInternal playtest
    Added VFX shield assets for Mecha Knight
  7. 26 Sep 2024ArtInternal playtest
    Added fire VFX
  8. 2 Jun 2023AddedInternal playtest
    Added Mecha Knight elite encounter

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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