Haunted Ship
MonsterHealth
63/67 HPAlways 63. 67 from Ascension 8.
Gold
1511 goldAny amount from 10 to 20, rolled when the fight ends. 7 to 15 from Ascension 3.Any amount from 7 to 15, rolled when the fight ends. 10 to 20 below Ascension 3.
Found in
UnderdocksMonster room, alone, 1 in 10 from the normal pool.


3Weak
×55Dazed
63/63/67/67Haunted Ship
3Weak
×55Dazed
13/14
4/5×3
Turn 1
How to beat Haunted Ship
Turn one hurts your economy, not your HP: nothing hits you, so use it to attack.
The Weak lasts three turns, so your damage is down a quarter through the first Swipe and Stomp. Plan to finish it after Weak wears off rather than under it.
Stomp's three small hits are the turn where a little Block goes a long way and where per-hit reductions shine.
The 5 Dazed only bite once you reshuffle, so a fast kill can dodge them entirely.
Notes
- Normal fight in the Underdocks act, alone, 63 HP (67 at Ascension 8+).
- The Dazed count is fixed at 5 and does not scale.
Changes by version
- Artv0.107.1Added phobia mode alternate art
- ArtBeta branchAdded alternate phobia mode art
All 10 patch notes7 older
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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