
Toric Toughness
Skill
2
Gain 5 Block.
Gain 5 Block at the start of the next 2 turns.
Gain 5 Block at the start of the next 2 turns.

Toric Toughness+
Skill
2
Gain 7 Block.
Gain 7 Block at the start of the next 2 turns.
Gain 7 Block at the start of the next 2 turns.
Cards that synergize with Toric Toughness

Anticipate
Skill
0
Gain 2 Dexterity this turn.
AnticipateAnticipate gives Dexterity, and Toric Toughness adds it every time it gains BlockGain 2 Dexterity this turn.

Bulk Up
Power
2
Lose 1 Orb Slot.
Gain 2 Strength.
Gain 2 Dexterity.
Gain 2 Strength.
Gain 2 Dexterity.
Bulk UpBulk Up gives Dexterity, and Toric Toughness adds it every time it gains BlockLose 1 Orb Slot.
Gain 2 Strength.
Gain 2 Dexterity.
Gain 2 Strength.
Gain 2 Dexterity.

Footwork
Power
1
Gain 2 Dexterity.
FootworkFootwork gives Dexterity, and Toric Toughness adds it every time it gains BlockGain 2 Dexterity.

Abrasive
Power
3
Sly.
Gain 1 Dexterity.
Gain 4 Thorns.
Gain 1 Dexterity.
Gain 4 Thorns.
AbrasiveAbrasive gives Dexterity, and Toric Toughness adds it every time it gains BlockSly.
Gain 1 Dexterity.
Gain 4 Thorns.
Gain 1 Dexterity.
Gain 4 Thorns.

Prowess
Power
1
Gain 1 Strength.
Gain 1 Dexterity.
Gain 1 Dexterity.
ProwessProwess gives Dexterity, and Toric Toughness adds it every time it gains BlockGain 1 Strength.
Gain 1 Dexterity.
Gain 1 Dexterity.

Entrench
Skill
2
Double your Block.
EntrenchEntrench makes Block count for more, and Toric Toughness gains itDouble your Block.

Juggernaut
Power
2
Whenever you gain Block, deal 6 damage to a random enemy.
JuggernautJuggernaut makes Block count for more, and Toric Toughness gains itWhenever you gain Block, deal 6 damage to a random enemy.

Barricade
Power
3
Block is not removed at the start of your turn.
BarricadeBarricade makes Block count for more, and Toric Toughness gains itBlock is not removed at the start of your turn.
Beacon of Hope
Power
1
Whenever you gain Block on your turn, other players gain half that much Block.
Beacon of HopeBeacon of Hope makes Block count for more, and Toric Toughness gains itWhenever you gain Block on your turn, other players gain half that much Block.

Blur
Skill
1
Gain 5 Block.
Block is not removed at the start of your next turn.
Block is not removed at the start of your next turn.
BlurBlur makes Block count for more, and Toric Toughness gains itGain 5 Block.
Block is not removed at the start of your next turn.
Block is not removed at the start of your next turn.

Body Slam
Attack
1
Deal damage equal to your Block.
Body SlamBody Slam makes Block count for more, and Toric Toughness gains itDeal damage equal to your Block.

Demonic Shield
Skill
0
Lose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Give another player Block equal to your Block.
Exhaust.
Demonic ShieldDemonic Shield makes Block count for more, and Toric Toughness gains itLose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Give another player Block equal to your Block.
Exhaust.

Prolong
Skill
0
Next turn, gain Block equal to your current Block.
Exhaust.
Exhaust.
ProlongProlong makes Block count for more, and Toric Toughness gains itNext turn, gain Block equal to your current Block.
Exhaust.
Exhaust.

Shadowmeld
Skill
1
Double your Block gain this turn.
ShadowmeldShadowmeld makes Block count for more, and Toric Toughness gains itDouble your Block gain this turn.

Unmovable
Power
2
The first time you gain Block from a card each turn, double the amount gained.
UnmovableUnmovable makes Block count for more, and Toric Toughness gains itThe first time you gain Block from a card each turn, double the amount gained.

Right Hand Hand
Attack
0
Osty deals 4 damage.
Whenever you play a card that costs or more, return this to your Hand from the Discard Pile.
Whenever you play a card that costs or more, return this to your Hand from the Discard Pile.
Right Hand HandRight Hand Hand triggers on cards that cost 2 or more, and Toric Toughness is oneOsty deals 4 damage.
Whenever you play a card that costs or more, return this to your Hand from the Discard Pile.
Whenever you play a card that costs or more, return this to your Hand from the Discard Pile.

Danse Macabre
Power
1
Whenever you play a card that costs or more, gain 4 Block.
Danse MacabreDanse Macabre triggers on cards that cost 2 or more, and Toric Toughness is oneWhenever you play a card that costs or more, gain 4 Block.
Relics that synergize with Toric Toughness
KunaiKunaiKunai gives Dexterity, and Toric Toughness adds it every time it gains BlockEvery time you play 3 Attacks in a single turn, gain 1 Dexterity.
Belt BuckleBelt BuckleBelt Buckle gives Dexterity, and Toric Toughness adds it every time it gains BlockWhile you have no potions, you have 2 additional Dexterity.
Helical DartHelical DartHelical Dart gives Dexterity, and Toric Toughness adds it every time it gains BlockWhenever you play a Shiv, gain 1 Dexterity this turn.
Oddly Smooth StoneOddly Smooth StoneOddly Smooth Stone gives Dexterity, and Toric Toughness adds it every time it gains BlockStart each combat with 1 Dexterity.
Rainbow RingRainbow RingRainbow Ring gives Dexterity, and Toric Toughness adds it every time it gains BlockThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Sparkling RougeSparkling RougeSparkling Rouge gives Dexterity, and Toric Toughness adds it every time it gains BlockAt the start of your 3rd turn, gain 1 Strength and 1 Dexterity.
Parrying ShieldParrying ShieldParrying Shield makes Block count for more, and Toric Toughness gains itIf you end a turn with at least 10 Block, deal 6 damage to a random enemy.
Sturdy ClampSturdy ClampSturdy Clamp makes Block count for more, and Toric Toughness gains itUp to 10 Block persists across turns.
Pael's LegionPael's LegionPael's Legion makes Block count for more, and Toric Toughness gains itDoubles Block gained from a card, then goes to sleep for 2 turns.
VambraceVambraceVambrace makes Block count for more, and Toric Toughness gains itThe first time you gain Block from a card each combat, double the amount gained.
Intimidating HelmetIntimidating HelmetIntimidating Helmet triggers on cards that cost 2 or more, and Toric Toughness is oneWhenever you play a card that costs or more, gain 4 Block.
Changes by version
- Added portrait art for various cards
- Killing an enemy with Juggernaut + Toric Toughness card combo no longer softlocks
- Toric Toughness card now applies correct amount of Block even if you can't apply Block this turn
All 7 patch notes4 older
- Reworked Toric Toughness event card: "Gain 5(7) Block. Gain 5(7) Block at the start of the next 2 turns."
- Toric Toughness can now gain Nimble properly
- Changed Peck and Toric Toughness card events: options now give 6 and 3 cards respectivelyBug fixInternal playtestToric Toughness card no longer softlocks when played
- Reworked Wood Carvings event: third option now transforms all Defends into Toric Toughness
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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