Civilization epoch art, Slay the Spire 2

Civilization

Societies and cultures from around the world make a pilgrimage to the Spire as it becomes the trading hub of the world.

Slowly, a burgeoning metropolis began to form at its base.
Requirement
1,900Fill the 10th barFill the 10th score bar (1,900 points). Every run adds its score, win or lose
Era
FlourishYear 1,800
Story
The ReopeningChapter 3 of 6
Opened by

What it unlocks

Three shared relics

  • It adds three shared relics.
  • Vexing Puzzlebox (rare) starts each combat with a random card in your hand that is free to play this turn.
  • Ripple Basin (uncommon) gives 4 Block on any turn you play no Attacks, good for setup turns and defensive decks.
  • Festive Popper (common) opens every combat with 9 damage to all enemies, which deletes weak Act 1 enemies outright.
  • Chapter 3 of 6 in The Reopening, Flourish era.

How to unlock Civilization

Civilization unlocks from the score bar as the tenth score epoch, at 1900 points. Score from each Standard run accumulates in one bar; overflow past 1900 carries into the next bar (2000 for Elsewhere), one epoch per run.

Its slot is revealed by The Calm. Opening Civilization reveals three slots: Elsewhere, Slumber and Consequences, score bars 11 through 13.

The Timeline expands

Purchase today
If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.Get it on Steam