Arise epoch art, Slay the Spire 2

Arise

The Architect wakes up from the longest of slumbers; the sleep was poor.

Memories return in fragments and his surroundings are alien.
He is not who he once was.
Requirement
2,500Fill the 16th barFill the 16th score bar (2,500 points). Every run adds its score, win or lose
Era
FlourishYear 1,800
Story
The ReopeningChapter 2 of 6
Opened by

What it unlocks

It adds three shared relics. Tiny Mailbox (uncommon) Procures 2 random potions every time you Rest, so campfires refill your belt. Joss Paper (uncommon) draws 1 card for every 5 cards you Exhaust, a small engine for Exhaust decks. Beating Remnant (rare) caps HP loss at 20 in a single turn, which blunts the biggest boss hits. Chapter 2 of 6 in The Reopening, Flourish era.

How to unlock Arise

Arise unlocks from the score bar as the sixteenth score epoch, at 2500 points.

Every Standard run adds its score to one bar that carries between runs; points beyond 2500 roll into the next bar, which is also 2500 for They Return, though one run can only clear one bar.

Its slot is revealed by Consequences. Opening Arise reveals the last two slots, They Return and The Spire.

The Timeline expands

Purchase today
If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.Get it on Steam