
Festive Popper
Common
At the start of each combat, deal 9 damage to ALL enemies.
When your first turn begins, 9 damage hits every enemy. The damage is flagged as unpowered: Strength, Vigor and Vulnerable do not change it, and enemy Block absorbs it as normal. Common shared relic, 175 Gold, unlocked by the Civilization epoch.
Rarity
Common
Character
All characters
Shop price
175 gold
Unlock
CivilizationFill the score bar at the end of a run
When to take Festive Popper
Good in Act 1, where 9 damage to a group kills or nearly kills small fry and speeds up hallway fights. By Act 3 it is a rounding error, so take it early for tempo and skip it later.
Cards that synergize with Festive Popper

Thunderclap
Attack
1
Deal 4 damage and apply 1 Vulnerable to ALL enemies.
ThunderclapThunderclap and other all-enemy attacks finish what the popper starts.Deal 4 damage and apply 1 Vulnerable to ALL enemies.
Relics that synergize with Festive Popper
Gremlin HornGremlin HornGremlin Horn turns each turn-1 kill into energy and a card.Whenever an enemy dies, gain and draw 1 card.
Mercury HourglassMercury HourglassMercury Hourglass and Twisted Funnel pile more free group damage on top.At the start of your turn, deal 3 damage to ALL enemies.
Twisted FunnelTwisted FunnelMercury Hourglass and Twisted Funnel pile more free group damage on top.At the start of each combat, apply 4 Poison to ALL enemies.
Changes by version
- Added assetsTextInternal playtestStarter Flare to Festive Popper
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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