
Lava Lamp
Shop
At the end of combat, Upgrade all card rewards if you took no damage.
Entering any room clears a flag. In a combat room the flag is set the moment enemy damage gets through your Block for at least 1 point (damage tagged unblockable does not count). When that fight's card reward is built, every upgradable card in it is offered already upgraded if the flag is still clear. It works in normal, elite and boss fights.
Rarity
Shop
Character
All characters
Shop price
200 gold
When to take Lava Lamp
Buy it early in a deck that can take fights cleanly, like Anchor-style openers or Frost Defect. In Act 1 most hallway fights go undamaged, so upgraded rewards add up fast.
Relics that synergize with Lava Lamp
AnchorAnchorAnchor, Horn Cleat and Captain's Wheel give free early Block.Start each combat with 10 Block.
Horn CleatHorn CleatAnchor, Horn Cleat and Captain's Wheel give free early Block.At the start of your 2nd turn, gain 14 Block.
Captain's WheelCaptain's WheelAnchor, Horn Cleat and Captain's Wheel give free early Block.At the start of your 3rd turn, gain 18 Block.
SaiSaiSai adds 7 Block every turn.At the start of your turn, gain 7 Block.
Bag of MarblesBag of MarblesBag of Marbles and Red Mask shorten fights and soften hits.At the start of each combat, apply 1 Vulnerable to ALL enemies.
Red MaskRed MaskBag of Marbles and Red Mask shorten fights and soften hits.At the start of each combat, apply 1 Weak to ALL enemies.
Prayer WheelPrayer WheelPrayer Wheel means two rewards to upgrade.Normal enemies drop an additional card reward.
Changes by version
- Lightbulb to Lava Lamp
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

Purchase today

If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.










