Horn Cleat

Horn Cleat

Uncommon
At the start of your 2nd turn, gain 14 Block.

When your Block is cleared at the start of your second turn, you immediately gain 14 Block. Turn 1 and every later turn get nothing. Dexterity does not raise it. Uncommon shared relic, 225 Gold.

Rarity
Uncommon
Character
All characters
Shop price
225 gold

When to take Horn Cleat

Solid in Act 1 and 2, where 14 Block on turn 2 covers a big attack while you set up. Take it when you lack early defense, pass it if your deck is already safe by then.

Cards that synergize with Horn Cleat

Barricade
Power
3
Block is not removed at the start of your turn.
Barricade and Sturdy Clamp carry the leftover Block forward.Block is not removed at the start of your turn.
Juggernaut
Power
2
Whenever you gain Block, deal 6 damage to a random enemy.
Juggernaut deals 6 on the gain.Whenever you gain Block, deal 6 damage to a random enemy.
Beacon of Hope
Power
1
Whenever you gain Block on your turn, other players gain half that much Block.
Beacon of Hope makes Block count for more, and Horn Cleat gains itWhenever you gain Block on your turn, other players gain half that much Block.
Blur
Skill
1
Gain 5 Block.
Block is not removed at the start of your next turn.
Blur makes Block count for more, and Horn Cleat gains itGain 5 Block.
Block is not removed at the start of your next turn.
Body Slam
Attack
1
Deal damage equal to your Block.
Body Slam makes Block count for more, and Horn Cleat gains itDeal damage equal to your Block.
Demonic Shield
Skill
0
Lose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Demonic Shield makes Block count for more, and Horn Cleat gains itLose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Entrench
Skill
2
Double your Block.
Entrench makes Block count for more, and Horn Cleat gains itDouble your Block.
Prolong
Skill
0
Next turn, gain Block equal to your current Block.
Exhaust.
Prolong makes Block count for more, and Horn Cleat gains itNext turn, gain Block equal to your current Block.
Exhaust.
Shadowmeld
Skill
1
Double your Block gain this turn.
Shadowmeld makes Block count for more, and Horn Cleat gains itDouble your Block gain this turn.
Unmovable
Power
2
The first time you gain Block from a card each turn, double the amount gained.
Unmovable makes Block count for more, and Horn Cleat gains itThe first time you gain Block from a card each turn, double the amount gained.

Relics that synergize with Horn Cleat

Anchor
Anchor covers turn 1 and Captain's Wheel turn 3 for a fully scripted opening.Start each combat with 10 Block.
Captain's Wheel
Anchor covers turn 1 and Captain's Wheel turn 3 for a fully scripted opening.At the start of your 3rd turn, gain 18 Block.
Candelabra
Candelabra adds 2 energy the same turn.At the start of your 2nd turn, gain .
Sturdy Clamp
Barricade and Sturdy Clamp carry the leftover Block forward.Up to 10 Block persists across turns.
Parrying Shield
Parrying Shield makes Block count for more, and Horn Cleat gains itIf you end a turn with at least 10 Block, deal 6 damage to a random enemy.
Pael's Legion
Pael's Legion makes Block count for more, and Horn Cleat gains itDoubles Block gained from a card, then goes to sleep for 2 turns.
Vambrace
Vambrace makes Block count for more, and Horn Cleat gains itThe first time you gain Block from a card each combat, double the amount gained.

Changes by version

  1. 5 Jul 2024Bug fixInternal playtest
    Horn Cleat relic was incorrectly classified as a Rare; rarity is now correctly set to Uncommon

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

Purchase today
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