Decimillipede middle segment
EliteHealth
43/49 HPAny number from 40 to 46, rolled when the fight starts. From 46 to 52 from Ascension 8.
Gold
4030 goldAny amount from 35 to 45, rolled when the fight ends. 26 to 33 from Ascension 3.Any amount from 26 to 33, rolled when the fight ends. 35 to 45 below Ascension 3.
Found in
Hivethe The Decimillipede fight, 1 in 3 from the elite pool.
See fight
Part of
The Decimillipede fightOne of its opening enemies.
Starts with
25 Reattach
25 Reattach
5/6×2
43/43/49/49Decimillipede middle segment
25
8/9
1Weak
6/7
2Strength
5/6×2
5/6×2
6/7
2Strength
8/9
1Weak
25
25
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2
25
2
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2
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6
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6
25
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2
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2
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2
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4
Opens with Writhe ·Turn 1
How to beat Decimillipede middle segment
Every segment revives two turns after dying, so the only real kill is all three inside two consecutive player turns.
Work them down together, then finish in a single turn.
A revived segment is a clean creature: its Bulk Strength and every debuff you applied are gone, so scaling damage on one segment is wasted.
With the three one step apart, one is always on Constrict, so expect 1 Weak and 24 (28) damage a turn before Strength, which grows by 2 each cycle.
Notes
- 40 to 46 HP (46 to 52 on Ascension 8+); the encounter forces distinct maximums: odd rolls go up by 1, matching rolls up by 2 until unique.
- It is the middle slot of the Decimillipede elite in Hive.
- All logic lives in a shared class; the middle only differs in animating both neighboring body sections.

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