The Decimillipede

Elite
Fight
Elite room in Hive1 in 3 from the elite pool, equal odds
Health
129/147 HPDecimillipede 40 to 46, Decimillipede 40 to 46, Decimillipede 40 to 46, rolled when the fight starts. From Ascension 8: Decimillipede 46 to 52, Decimillipede 46 to 52, Decimillipede 46 to 52.
Gold
4030 goldAny amount from 35 to 45, rolled when the fight ends. 26 to 33 from Ascension 3.Any amount from 26 to 33, rolled when the fight ends. 35 to 45 below Ascension 3.
Opening moves
Rolled each fightWhich move each enemy opens on is rolled each fight. The turns shown are one of the possible mixes.

Turn 1 of 14

How to beat The Decimillipede

Three segments, one creature

  • Decimillipede: front, middle and back segments, each 40 to 46 HP with Reattach.
  • Moves: every segment cycles Writhe, two hits of 5, Constrict for 8 plus 1 Weak, and Bulk for 6 plus 2 Strength, offset so each turn shows one of each, about 24 damage a turn before Strength.
  • A segment that dies while another lives is not removed: it lies dead for one turn, then Reattaches with 25 HP and resumes on a random move. The fight ends only when all three are dead at once.

Never kill one early

  • Never kill one segment early. Bring all three low, then drop them in the same turn or on consecutive turns, using the first one's dead turn as the window.
  • Each Bulk adds 2 Strength and each Constrict adds Weak, so slow plans bleed.
  • Area damage is the natural answer.

At higher Ascension

  • Ascension 8+: each segment has 46 to 52 HP.
  • Ascension 9+: Writhe deals 6 per hit, Constrict 9 and Bulk 7.

Where it appears

The segments appear in no other encounter and are hidden from the compendium. On entry each segment's max HP is rounded to an even number and nudged upward until no two match.

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