
Reattach
Buff
If other segments are still alive, revives in 2 turns with 25 HP.
Every Decimillipede segment carries Reattach at 25.
When a segment dies while any other segment lives, it is not removed from combat: it goes inert, cannot be targeted or receive powers, spends its next turn doing nothing, and on the turn after that performs Reattach, reviving with 25 HP.
So a segment is back roughly 2 turns after it falls.
Only when every segment is dead does the whole creature die.
Kind
Buff
BuffStacks
No
Applied by
3 enemies
Where it comes from
Enemies that apply Reattach
Notes
A segment's temporary death does not count as a kill for Fatal triggers unless every other segment is already dead. In multiplayer the revive HP is multiplied by the player count. The fight is won by dropping all segments within the same turn or two, before the first one gets back up; a revived segment has only 25 HP.
Rules and timing
In co-op an enemy receives more of it: the amount rises with the number of players.
Changes by version
- Decimillipede's Reattach heal intent now shows after a segment is killed
- Reattach and Adaptable powers now scale with players in multiplayer
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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Decimillipede