
Block Next Turn
Buff
At the start of your next turn, gain 4 Block.
Stored Block: at the start of your next turn, right after the Block wipe step, you gain Block equal to its stacks, unpowered, and the power removes itself. Several sources add into one pool.
Dodge and Roll: stores the Block it actually gained, so Dexterity boosts both halves.
Glitterstream: stores 5, or 7 upgraded, after running it through your Block modifiers.
Prolong: stores your current Block.
Ship in a Bottle: stores 10 flat.
Kind
Buff
BuffStacks
Yes
Applied by
3 cards, 1 potion3 cards, 1 potion
Where it comes from
Cards that apply Block Next Turn

Dodge and Roll
Skill
1
Gain 4 Block.
Next turn, gain 4 Block.
Next turn, gain 4 Block.
Dodge and RollGain 4 Block.
Next turn, gain 4 Block.
Next turn, gain 4 Block.

Glitterstream
Skill
2
Gain 11 Block.
Next turn, gain 5 Block.
Next turn, gain 5 Block.
GlitterstreamGain 11 Block.
Next turn, gain 5 Block.
Next turn, gain 5 Block.

Prolong
Skill
0
Next turn, gain Block equal to your current Block.
Exhaust.
Exhaust.
ProlongNext turn, gain Block equal to your current Block.
Exhaust.
Exhaust.
Potions that apply Block Next Turn
Notes
The payout hook runs for every creature that starts a turn whether or not any Block was cleared, so Barricade and Blur do not stop it; the stored Block lands on top of what you kept. The number is fixed when the card is played, so Dexterity gained later that turn does not raise it. It never decays; only the turn-start payout spends it.
Changes by version
- Glitterstream card now properly doubles its Block next turn if you've previously played Unmovable card
- Contractility card now uses the Block Next Turn power
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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