
Underworld
Skill
2
Whenever other players deal attack damage this turn, apply that much Doom.
Exhaust.
Exhaust.

Underworld+
Skill
2
Whenever other players deal attack damage this turn, apply that much Doom.
Underworld
NecrobinderSkillUncommonPlaytest
Playtest. In the game’s public beta, not in the live game yet; it can still change.
Whenever other players deal attack damage this turn, apply that much Doom.
You gain Underworld for the turn.
Every time another player's Attack damages an enemy, that enemy also gains the same amount of Doom; blocked damage counts too, and so do hits from teammates' pets.- Your own Attacks and your own Osty do not count.
An enemy with at least as much Doom as HP dies at the end of the enemy turn.
It Exhausts; the upgrade removes that, and a second play in the same turn doubles the Doom.- It appears only in multiplayer runs, and for now only in the public beta, not the live game.
When to take Underworld
While it runs, each point of a teammate's damage counts twice toward a kill, as lost HP and as Doom. Play it first on the turn your teammates unload, and upgrade it.
Cards that synergize with Underworld

Reaper Form
Power
3
Whenever Attacks deal damage, apply that much Doom.
Reaper FormReaper Form does the same for your own Attacks and Osty, so the two together cover the whole table.Whenever Attacks deal damage, apply that much Doom.

Time's Up
Attack
2
Deal damage equal to the enemy's Doom.
Exhaust.
Exhaust.
Time's UpTime's Up deals damage equal to the enemy's Doom, and No Escape adds 5 more for every 10 already there.Deal damage equal to the enemy's Doom.
Exhaust.
Exhaust.

No Escape
Skill
1
Apply 10 Doom, plus an additional 5 Doom for every 10 Doom already on this enemy.
No EscapeTime's Up deals damage equal to the enemy's Doom, and No Escape adds 5 more for every 10 already there.Apply 10 Doom, plus an additional 5 Doom for every 10 Doom already on this enemy.

Right Hand Hand
Attack
0
Osty deals 4 damage.
Whenever you play a card that costs or more, return this to your Hand from the Discard Pile.
Whenever you play a card that costs or more, return this to your Hand from the Discard Pile.
Right Hand HandRight Hand Hand triggers on cards that cost 2 or more, and Underworld is oneOsty deals 4 damage.
Whenever you play a card that costs or more, return this to your Hand from the Discard Pile.
Whenever you play a card that costs or more, return this to your Hand from the Discard Pile.

Danse Macabre
Power
1
Whenever you play a card that costs or more, gain 4 Block.
Danse MacabreDanse Macabre triggers on cards that cost 2 or more, and Underworld is oneWhenever you play a card that costs or more, gain 4 Block.
Relics that synergize with Underworld
Undying SigilUndying SigilUndying Sigil halves the damage of enemies whose Doom has reached their HP.Enemies with at least as much Doom as HP deal 50% less damage.
Burning SticksBurning SticksBurning Sticks triggers when cards are Exhausted, and Underworld Exhausts itselfThe first time each combat you Exhaust a Skill, add a copy of it into your Hand.
Joss PaperJoss PaperJoss Paper triggers when cards are Exhausted, and Underworld Exhausts itselfEvery 5 times you Exhaust a card, draw 1 card.
Forgotten SoulForgotten SoulForgotten Soul triggers when cards are Exhausted, and Underworld Exhausts itselfWhenever you Exhaust a card, deal 1 damage to a random enemy.
Intimidating HelmetIntimidating HelmetIntimidating Helmet triggers on cards that cost 2 or more, and Underworld is oneWhenever you play a card that costs or more, gain 4 Block.
Rules and timing
Only appears in multiplayer runs.
Changes by version
- Added portrait art for the cards
- Underworld card no longer causes Doom to be applied to players when enemies deal attack damage
- Added to the game

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