
Shriek
Debuff
The first time this creature's HP reaches 50% or below, it becomes Stunned.
Shriek is the Terror Eel's own debuff, placed on itself when the fight starts at 70 (75 on Ascension 8). The number is an HP threshold: the first time a hit that pushes unblocked damage through leaves the eel at or below it, the eel is Stunned for its next turn and the power is removed. With 140 HP (150 on Ascension 8), that is exactly half health.
Kind
Debuff
DebuffStacks
YesCan go below 0
Applied by
1 enemy
Where it comes from
Enemies that apply Shriek
Notes
The cost of the stun
Not free: the eel's move after the stunned turn is set to Terror, which applies 99 Vulnerable to you, so plan the turn after the stun around blocking or finishing it.
Poison counts: because the check runs per damaging hit, a Poison tick can trigger it.- The amount: it is allowed to go negative and is only removed at exactly 0.
- Multiplayer: it is multiplied by the player count in multiplayer.
Rules and timing
- It can go below zero, and it is removed only when it reaches exactly 0.
- In co-op an enemy receives more of it: the amount rises with the number of players.
Changes by version
- Terror Eel enemy's Shriek power now displays a counter indicating its HP threshold for being stunned
- Terror Eel's Shriek power now rounds down to match description
- Shriek power now specifies the exact HP value in its hovertip before it gets stunned
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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Terror Eel

