Myte
MonsterHealth
64/67 HPAny number from 61 to 67, rolled when the fight starts. From 64 to 69 from Ascension 8.
Gold
1511 goldAny amount from 10 to 20, rolled when the fight ends. 7 to 15 from Ascension 3.Any amount from 7 to 15, rolled when the fight ends. 10 to 20 below Ascension 3.
Found in
Hivethe Mass of Mytes fight, 1 in 10 from the normal pool.
See fight
Part of
Mass of Mytes fightOne of its opening enemies.

×22Toxic
64/64/67/67Myte
×22Toxic
13/15
/
4/6
2/3Strength
2/3
2/3
2/3
4/6
2/3
2/3
2/3
4/6
4/6
4/6
6/9
1st in the line-up ·Turn 1
How to beat Myte
Toxic: 2 every turn. Each costs 1 Energy to exhaust or deals 5 at end of turn if left in hand, so the pair taxes 2 Energy or up to 10 HP a turn. That tax is the fight.
Priority: kill one Myte fast, since a lone Myte only casts Cornucopia every third turn.
Two left: focus the one showing the status intent when both are near death, otherwise pick one and never split damage.
Damage: Bite is the only real hit and Suck's Strength grows slowly, so light Block is enough while you race.
Notes
- Mass of Mytes is a normal Hive encounter of two Mytes with 61 to 67 HP each (64 to 69 at Ascension 8+).
- The Toxic cards enter your hand directly, not the draw pile.
- Suck's Strength gain is one of the few buffs that scales at Ascension 9.
- The starting move depends only on which slot the Myte spawned in.
Changes by version
- HP increased from 61(63)-67(69) to 61(64)-67(69)
- Fixed missing Myte SFX
- Changed moveset and Strength gain changed from 5 to 3 (4)ArtInternal playtestAdded projectile to Myte's toxic attack
All 5 patch notes2 older
- Changed Burrowing Buddies encounter: now has a Workbug paired with a Burrowing Bug instead of a Myte (which makes one less status-giving fight in Act 2)
- HP decreased from 60-66 to 51-57
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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