Flail Knight
EliteHealth
101/108 HPAlways 101. 108 from Ascension 8.
Gold
4030 goldAny amount from 35 to 45, rolled when the fight ends. 26 to 33 from Ascension 3.Any amount from 26 to 33, rolled when the fight ends. 35 to 45 below Ascension 3.
Found in
Glorythe Knight Gang fight, 1 in 3 from the elite pool.
See fight
Part of
Knight Gang fightOne of its opening enemies.

15/17
101/101/108/108Flail Knight
15/17
3Strength
/
9/10×2
15/17
3
3
3
6
6
6
9
3
3
3
6
6
1st Encounter ·Turn 1
How to beat Flail Knight
It fights beside Spectral Knight and Magi Knight in the Knight Gang elite.
Its Strength never resets and Flail carries it twice per turn, so the longer the fight runs the more Flail outdamages Ram. Two War Chants make Flail a 15-per-hit move.
Its intent is fully visible, so block big on Ram and Flail turns and use War Chant turns to attack.
With 101 HP it is the healthiest of the three knights: kill the knights that scale or disrupt you faster, then grind it down.
Notes
- Elite in the Glory act, 101 HP (108 at Ascension 8+).
- Move choice is uniform once repeat limits are applied, so after a War Chant the next turn is exactly a coin flip between Flail and Ram.
Changes by version
- HP changed from 101(103)-106(109) to 101(108)
- Adjusted hitbox and position
- Fixed Flail Knight's attack animations not playing
All 10 patch notes7 older
- Added SFX
- HP slightly lowered to differentiate from Spectral Knight max decreased from 80 to 78
- HP lowered from 92-96 to 76-80
- Reworked Flail Knight
- Nerfed Flail Knight
- Flail Knight's Enough power now only decrements from single-target attacks
- Implemented Flail Knight encounter
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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