Knight Gang

Elite
Fight
Elite room in Glory1 in 3 from the elite pool, equal odds
Health
276/294 HPFlail Knight 101, Spectral Knight 93, Magi Knight 82. From Ascension 8: Flail Knight 108, Spectral Knight 97, Magi Knight 89.
Gold
4030 goldAny amount from 35 to 45, rolled when the fight ends. 26 to 33 from Ascension 3.Any amount from 26 to 33, rolled when the fight ends. 35 to 45 below Ascension 3.
Map rule
Never straight after another Knights fight

Turn 1 of 12

How to beat Knight Gang

Three knights

  • Flail Knight: 101 HP. Opens with Ram 15, then rolls War Chant for 3 Strength, Flail 9 twice, or Ram.
  • Spectral Knight: 93 HP. Opens with Hex: while it lives every card you own is Hexed, meaning Ethereal, so cards left in hand at turn's end are exhausted. Then Soul Slash 15 or Soul Flame 3 three times.
  • Magi Knight: 82 HP. Opens with Power Shield, 6 damage plus 5 Block, then Dampen, downgrading your upgraded cards until it dies, then loops Ram 10, Prep for 5 Block, and Magic Bomb 35.

Kill order

  • Kill Spectral Knight first: Hex exhausts your unplayed hand every turn and clears when it dies.
  • Magi Knight is next: Magic Bomb lands on turn 5 and every third turn after, and killing it restores your upgrades.
  • Flail Knight stacks Strength slowly.
  • Block the Bomb turns fully. The Prep turn before each is your window to hit.

At higher Ascension

  • Ascension 8+: 108, 97 and 89 HP. Magi's shields give 9 Block.
  • Ascension 9+: Ram 17, Flail 10, Soul Slash 17, Soul Flame 4, Power Shield 7, Magi Ram 11, Magic Bomb 40.

Where it appears

Flail Knight's pattern returns on the Mysterious Knight; none of the three appears elsewhere.

Purchase today
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