Strike with Hexed

Hexed

Affliction
Add Ethereal to this card.
  • Gains Ethereal: if a Hexed card is still in your hand when your turn ends, it is Exhausted.
  • Hex: grants the keyword, not the card itself, which matters in two ways.
  • Hex leaves: every Hexed tag clears and the cards return to normal, while Ethereal from another source stays.
  • Arrivals: cards that enter combat while Hex is on you are tagged on arrival, but a card that arrives after Hex has gone drops the tag at once.
  • Coverage: Hex marks every card you own, in every pile.
Applied by
Inflicted by
1 enemySpectral Knight

Who inflicts it

Where it comes from

  • Spectral Knight: casts Hex as its opening move in the Knight Gang elite in Glory, beside the Flail Knight and the Magi Knight.
  • Kill it first: the power dies with its caster. Spectral Knight has 93 HP (97 at Ascension 8+), and every card loses its tag once it falls.
  • Until it falls: treat every hand as use it or lose it, playing or discarding what you cannot afford to exhaust.
  • Soul Slash: for 15 (17 at Ascension 9+) is the lesser threat.

Other afflictions

Purchase today
If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.Get it on Steam