
Strike
Attack
1
Deal 6 damage.
Hexed
Affliction
Add Ethereal to this card.
Gains Ethereal: if a Hexed card is still in your hand when your turn ends, it is Exhausted.
Hex: grants the keyword, not the card itself, which matters in two ways.
Hex leaves: every Hexed tag clears and the cards return to normal, while Ethereal from another source stays.
Arrivals: cards that enter combat while Hex is on you are tagged on arrival, but a card that arrives after Hex has gone drops the tag at once.
Coverage: Hex marks every card you own, in every pile.
Who inflicts it
Where it comes from
Spectral Knight: casts Hex as its opening move in the Knight Gang elite in Glory, beside the Flail Knight and the Magi Knight.
Kill it first: the power dies with its caster. Spectral Knight has 93 HP (97 at Ascension 8+), and every card loses its tag once it falls.
Until it falls: treat every hand as use it or lose it, playing or discarding what you cannot afford to exhaust.
Soul Slash: for 15 (17 at Ascension 9+) is the lesser threat.
Other afflictions

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