Strike with Ringing

Ringing

Affliction
You can only play 1 card this turn.
  • Play condition: a Ringing card can be played only if you have not started playing any card yet this turn.
  • Ringing: tags every card you own the moment it lands, plus any card that enters combat afterwards, so the practical rule is one card per turn. A free card locks out the rest as surely as an expensive one.
  • Ends with the turn: the power removes itself at the end of your turn and clears every tag with it.
  • Potions: are not cards and stay available.
Applied by
Inflicted by
1 enemyCeremonial Beast

Who inflicts it

Where it comes from

  • Ceremonial Beast: uses it in the second phase of the Ceremonial Beast boss fight in Overgrowth, once its Plow is broken, at 150 HP or below (160 at Ascension 9+), and it recovers from the stun.
  • Cycle: Beast Cry, Stomp, Crush, and Beast Cry applies Ringing. The cry deals no damage, and Stomp follows for 15 (17 at Ascension 9+).
  • Plan: your one card that turn should block the Stomp or be an attack big enough to end the fight.
  • Potions: save them for the Ringing turns, where they are your only extra action.

Other afflictions

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