
Aggression
Power
1
At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.
Galvanized
Affliction
Take 6 damage when this card is played.
Shocks you: after the card resolves, you take damage equal to the number on it. The hit is unpowered, so Strength, Vulnerable and similar modifiers leave it alone, but your Block absorbs it.
Galvanic: sets the number, marking every Power card you own before the first turn with Galvanized equal to its own stacks, and marking any Power that enters combat later on arrival.
Never marked: Attacks and Skills, and nothing clears the tag during the fight.
Who inflicts it
Where it comes from
Globe Head: carries Galvanic 6 from the start of A Lone Globe Head, a normal fight in Glory, so each Power you play there costs 6 HP or 6 Block.
Cycle: Shocking Slap for 13 (14 at Ascension 9+) plus 2 Frail, Channel Lightning for 6 (7) three times, then Galvanic Burst for 16 (17) and 2 Strength to itself, on 148 HP (158 at Ascension 8+).
Plan: play your Powers on the first turn, since the Frail makes Block worse afterwards and the Bursts only get bigger.
Other afflictions

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