Frog Knight
MonsterHealth
191/199 HPAlways 191. 199 from Ascension 8.
Gold
1511 goldAny amount from 10 to 20, rolled when the fight ends. 7 to 15 from Ascension 3.Any amount from 7 to 15, rolled when the fight ends. 10 to 20 below Ascension 3.
Found in
GloryMonster room, alone, 1 in 9 from the normal pool.
Starts with
15 Plating
15 Plating
13/14
2Frail
191/191/199/199Frog Knight
15
13/14
2Frail
21/23
5Strength
/
35/40
15
14
13
5
12
5
11
5
10
10
15
14
13
5
12
5
11
5
10
5
9
10
8
10
HP at half or more ·Turn 1
How to beat Frog Knight
The check only happens every third turn, right after For the Queen, so you can see it coming: if it will be below half HP, under 95 of its 191, when that turn ends, expect a 35 hit boosted by 5 Strength next turn.
Either stay above half until you can burst through the Charge turn, or drop it below half deliberately and block the Charge, since it only ever happens once.
Plating shrinks by one each turn, so attacks land better late.
Frail from Tongue Lash makes the Strike Down Evil turn the one to block with margin.
Notes
- Normal fight in the Glory act, alone, 191 HP (199 at Ascension 8+).
- In multiplayer Plating decays by the number of players each turn.
- Beetle Charge is boosted by every For the Queen that came before it.
Changes by version
- Plating now scales with Tough Enemies Ascension increased from 15 to 19
- HP decreased from 200 to 191 (210 to 199 with Ascension)
- Changed Frog Knight
All 8 patch notes5 older
- Added SFX for Frog Knight enemy
- Enemies with Plating like Frog Knight now start with Block equal to their plating, similar to Slumbering Beetle
- Nerfed Frog Knight
- Fixed softlock in Frog Knight encounter if it has exactly half health
- Changed Frog KnightArtInternal playtestAdded Frog Knight Animations
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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