The Forgotten
MonsterHealth
106/111 HPAlways 106. 111 from Ascension 8.
Gold
1511 goldAny amount from 10 to 20, rolled when the fight ends. 7 to 15 from Ascension 3.Any amount from 7 to 15, rolled when the fight ends. 10 to 20 below Ascension 3.
Found in
Glorythe Lost and Forgotten fight, 1 in 9 from the normal pool.
See fight
Part of
Lost and Forgotten fightOne of its opening enemies.
Starts with


-2Dexterity
8Block
2Dexterity
8106/106/111/111The Forgotten
1
2
-2Dexterity
8Block
2Dexterity
?
8
1
2
1
2
8
1
4
1
4
8
1
6
1
6
Turn 1
How to beat The Forgotten
- Fights beside The Lost in the Lost and Forgotten encounter. One steals your Dexterity, the other your Strength, and both refund on death.
Kill order: if your defense is card Block, The Forgotten's theft hurts more, so kill it first. If you lean on attacks, kill The Lost first.
HP: 106, with 8 Block every other turn, so it is the slower kill.
Dread: arrives on even turns and grows by 2 each loop. Block it, and use the Miasma turns to attack since it deals nothing then.
Artifact: stops the theft entirely.
Notes
- HP is fixed at 106 (111 at Ascension 8+).
- Glory normal pool, always paired with The Lost.
- The refund covers only Dexterity it removed from you, not losses from other sources, and it is only paid on death.
- Its Dexterity steal is 2 at every Ascension.
Changes by version
- Fixed the Lost and Forgotten monster's death particles continuing to play the animation is interrupted in the Bestiary
- Nerfed The Lost and Forgotten: stat theft no longer scales with Ascension
All 10 patch notes7 older
- HP changed from 105(107)-109(111) to 106(111)
- Nerfed The Lost and Forgotten fight: minor HP and damage nerfs
- Buffed Lost and Forgotten: HP values increased
- Added new Act 3 enemy encounters
- Added tracking relic for Tanx's Forgotten Technique option
- Forgotten Technique event option no longer includes Ultimate Strike hovertip
- Reworked Soul's Power from Field of Forgotten event: now plays the enchanted card twice when played (the enchantment option should be less buggy now, too)
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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