High Voltage

High Voltage

Buff
At the end of this creature's turn, it gains 2 Strength.

Every Zapbot spawns with 2 stacks. At the end of each enemy turn, the Zapbot gains Strength equal to the stack count, permanently. Its only move is Zap for 14 (15 on Ascension 9+), so the hit grows to 16, 18, 20 and onward with each turn it survives.

Kind
High VoltageBuff
Stacks
Yes
Applied by
1 enemy

Where it comes from

Enemies that apply High Voltage

Notes

The Strength is added after its attack, so the first Zap is unbuffed and the growth shows from turn 2. There is no cap; the answers are killing it fast (18 to 23 HP, 19 to 24 on Ascension 8+) or stripping Strength. Zapbots are dropped into the fight by the Fabricator rather than starting in any encounter, so several can be ramping at once.

Changes by version

  1. Zapbot's High Voltage hovertip now correctly says it gains Strength at the end of its turn
  2. Fixed the Zapbot's High Voltage power hovertip to correctly state it gains Strength at the end of its turn instead of the start
  3. 21 May 2026Bug fixZapbotStrengthBeta branch
    Zapbot's High Voltage power's hovertip now properly mentions that it gains Strength at the end of its turn instead of the start
All 6 patch notes3 older
  1. 23 Aug 2024TextInternal playtest
    High Voltage and Shield powers now refer to their owner as it/its rather than their
  2. 14 Jun 2024Bug fixInternal playtest
    Fixed High Voltage power typo in description
  3. 25 Aug 2023Bug fixInternal playtest
    Fixed typo in High Voltage description: "at the end of the turn" to "at the end of their turn"

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

Purchase today
If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.Get it on Steam