Phantasmal Gardener
EliteHealth
29/30 HPAny number from 26 to 31, rolled when the fight starts. From 27 to 32 from Ascension 8.
Gold
4030 goldAny amount from 35 to 45, rolled when the fight ends. 26 to 33 from Ascension 3.Any amount from 26 to 33, rolled when the fight ends. 35 to 45 below Ascension 3.
Found in
Underdocksthe Phantasmal Gardeners fight, 1 in 3 from the elite pool.
See fight
Part of
Phantasmal Gardeners fightOne of its opening enemies.
Starts with
6 Skittish
6 Skittish
1×3
29/29/30/30Phantasmal Gardener
6
1×3
2/3Strength
5
7
6
6
2/3
6
2/3
6
2/3
6
2/3
6
4/6
6
4/6
6
4/6
6
6
6
6
2/3
6
2/3
6
2/3
6
6
6
2/3
6
2/3
6
2/3
6
2/3
6
4/6
6
4/6
6
4/6
6
2/3
6
2/3
6
2/3
6
2/3
6
4/6
6
4/6
6
4/6
1st in the line-up ·Turn 1
How to beat Phantasmal Gardener
Skittish: decides how you attack. Its Block arrives after the hit that triggers it, so one big Attack takes full effect and a 26 to 31 HP Gardener (27 to 32) often dies outright.
Second hit: on the same target that turn eats 6 (7) Block first, so multi-hit cards aimed at one Gardener are wasted; spread one hit each across all four instead.
Growth: total damage starts at 15 a turn and grows by 2 (3) per Enlarge, so kill one each turn if you can.
Priority: the one with the most Strength first. The one about to Enlarge deals nothing that turn.
Notes
- Elite in Underdocks, four Gardeners in four slots.
- Skittish only reacts to attacks from cards that actually get through; a fully blocked hit or non-card damage does nothing.
- Its amount is increased by half per extra player in multiplayer.
- Enlarge also makes the Gardener grow on screen.
Changes by version
- Strength decreased from 3 to 2 (4 to 3 with Ascension) and Bite damage 6(6) to 5(5), Lash damage 8(9) to 7(7
- Added SFX
- Fixed Phantasmal Gardener's multi-attack animation
All 6 patch notes3 older
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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