Phantasmal Gardeners

Elite
Fight
Elite room in Underdocks1 in 3 from the elite pool, equal odds
Health
116/120 HPEach Phantasmal Gardener 26 to 31, rolled when the fight starts. From Ascension 8: 27 to 32 each.
Gold
4030 goldAny amount from 35 to 45, rolled when the fight ends. 26 to 33 from Ascension 3.Any amount from 26 to 33, rolled when the fight ends. 35 to 45 below Ascension 3.

Turn 1 of 12

How to beat Phantasmal Gardeners

Four Phantasmal Gardeners

  • Phantasmal Gardener: four of them, 26 to 31 HP each, every one with 6 Skittish. The first time each turn a card of yours deals it unblocked damage, it gains 6 Block once that card has finished.
  • Each gardener loops Bite 5, Lash 7, Flail 1 three times, and Enlarge for 2 Strength, staggered so that each turn one gardener does each move. Incoming damage starts at 15 a turn and climbs as the Enlarges stack.

Skittish punishes a second hit

  • Skittish punishes a second attack card on the same target: the first card lands in full, multi-hit or not, then 6 Block eats the next.
  • Put your damage into one card per gardener per turn, and lead with area attacks that hit all four in a single card.
  • Remove the gardener that just Enlarged first, then the one about to. With four bodies growing at once, three or four turns is all you can afford.

At higher Ascension

  • Ascension 8+: 27 to 32 HP and Skittish 7.
  • Ascension 9+: Enlarge gives 3 Strength. The base hits stay at 5, 7 and 1.

Where it appears

The gardeners' only appearance. Skittish resets at the end of your turn and only card attacks trigger it, so relic and power damage slips past.

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