
Stone Armor
Power
1
Gain 4 Plating.

Stone Armor+
Power
1
Gain 6 Plating.
Version
Stone Armor
IroncladPowerUncommon
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Gain 4 Plating.
Gain 6 Plating.
Gives 4 Plating, 6 upgraded.
Payout: grants Block equal to its amount at the end of each of your turns, early enough to land before end-of-turn damage, and loses 1 at the start of every turn after the one you played it.
Total: 4 Plating is 4, 3, 2, 1 Block over four turns, 10 in total; 6 Plating is 21 over six turns.
Unpowered: Dexterity does not add to it and Frail does not cut it.
Stacking: copies and other Plating sources stack.
When to take Stone Armor
Cheap, steady Block for short fights, fitting Act 1 hallways and any deck that rewards gaining Block. Upgrade before anything else.
Cards that synergize with Stone Armor

Juggernaut
Power
2
Whenever you gain Block, deal 6 damage to a random enemy.
JuggernautJuggernaut fires 6 damage every turn the Plating lands.Whenever you gain Block, deal 6 damage to a random enemy.

Barricade
Power
3
Block is not removed at the start of your turn.
BarricadeBarricade keeps the Block instead of losing it each turn.Block is not removed at the start of your turn.

Eternal Armor
Power
3
Gain 9 Plating.
Eternal ArmorEternal Armor is 9 more of the same.Gain 9 Plating.
Relics that synergize with Stone Armor
GorgetGorgetGorget starts each fight with 4 more.At the start of each combat, gain 4 Plating.
Sturdy ClampSturdy ClampSturdy Clamp carries 10 Block across turns.Up to 10 Block persists across turns.
PermafrostPermafrostPermafrost triggers on Powers played, and Stone Armor is oneThe first time you play a Power each combat, gain 7 Block.
Lost WispLost WispLost Wisp triggers on Powers played, and Stone Armor is oneWhenever you play a Power, deal 8 damage to ALL enemies.
Mummified HandMummified HandMummified Hand triggers on Powers played, and Stone Armor is oneWhenever you play a Power, a random card in your Hand is free to play that turn.
Game PieceGame PieceGame Piece triggers on Powers played, and Stone Armor is oneWhenever you play a Power, draw 1 card.
Changes by version
- No longer loses Dexterity and Plating decreased from 5 to 4 (upgraded 7 to 6)
- Stone armor plating reduced from 6 to 5. Dexterity reduction reduced from 2 to 1
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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