Leap

DefectSkillCommon
Gain 9 Block.

Nine Block for 1 Energy, 12 when upgraded, with no other text. Dexterity adds to it like any card Block and Frail cuts it. It is the Defect's plain Defend replacement: 4 more Block than a starter Defend at the same cost, 7 more once upgraded.

Character
Type
Skill
Rarity
Common
Cost
1 Energy
Target
Yourself

When to take Leap

Take one or two early when your Defect's defense rests on Frost orbs not yet channeled, since Leap covers the turns before they are up. It is filler by Act 3, so do not take a third.

Cards that synergize with Leap

Bulk Up
Power
2
Lose 1 Orb Slot.
Gain 2 Strength.
Gain 2 Dexterity.
Bulk Up adds 2 Dexterity, so Leap gives 11 (14 upgraded).Lose 1 Orb Slot.
Gain 2 Strength.
Gain 2 Dexterity.
Hologram
Skill
1
Gain 3 Block.
Put a card from your Discard Pile into your Hand.
Exhaust.
Hologram fetches it back from the Discard Pile when a big hit is coming.Gain 3 Block.
Put a card from your Discard Pile into your Hand.
Exhaust.
Beacon of Hope
Power
1
Whenever you gain Block on your turn, other players gain half that much Block.
Beacon of Hope makes Block count for more, and Leap gains itWhenever you gain Block on your turn, other players gain half that much Block.
Entrench
Skill
2
Double your Block.
Entrench makes Block count for more, and Leap gains itDouble your Block.
Prolong
Skill
0
Next turn, gain Block equal to your current Block.
Exhaust.
Prolong makes Block count for more, and Leap gains itNext turn, gain Block equal to your current Block.
Exhaust.

Relics that synergize with Leap

Vambrace
Vambrace doubles the first card Block each combat, and Leap is a cheap way to cash that in for 18.The first time you gain Block from a card each combat, double the amount gained.
Oddly Smooth Stone
Oddly Smooth Stone adds 1 to every play.Start each combat with 1 Dexterity.
Parrying Shield
Parrying Shield makes Block count for more, and Leap gains itIf you end a turn with at least 10 Block, deal 6 damage to a random enemy.
Sturdy Clamp
Sturdy Clamp makes Block count for more, and Leap gains itUp to 10 Block persists across turns.
Pael's Legion
Pael's Legion makes Block count for more, and Leap gains itDoubles Block gained from a card, then goes to sleep for 2 turns.
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