
Leap
Skill
1
Gain 9 Block.

Leap+
Skill
1
Gain 12 Block.
When to take Leap
Take one or two early when your Defect's defense rests on Frost orbs not yet channeled, since Leap covers the turns before they are up. It is filler by Act 3, so do not take a third.
Cards that synergize with Leap

Bulk Up
Power
2
Lose 1 Orb Slot.
Gain 2 Strength.
Gain 2 Dexterity.
Gain 2 Strength.
Gain 2 Dexterity.
Bulk UpBulk Up adds 2 Dexterity, so Leap gives 11 (14 upgraded).Lose 1 Orb Slot.
Gain 2 Strength.
Gain 2 Dexterity.
Gain 2 Strength.
Gain 2 Dexterity.

Hologram
Skill
1
Gain 3 Block.
Put a card from your Discard Pile into your Hand.
Exhaust.
Put a card from your Discard Pile into your Hand.
Exhaust.
HologramHologram fetches it back from the Discard Pile when a big hit is coming.Gain 3 Block.
Put a card from your Discard Pile into your Hand.
Exhaust.
Put a card from your Discard Pile into your Hand.
Exhaust.
Beacon of Hope
Power
1
Whenever you gain Block on your turn, other players gain half that much Block.
Beacon of HopeBeacon of Hope makes Block count for more, and Leap gains itWhenever you gain Block on your turn, other players gain half that much Block.

Entrench
Skill
2
Double your Block.
EntrenchEntrench makes Block count for more, and Leap gains itDouble your Block.

Prolong
Skill
0
Next turn, gain Block equal to your current Block.
Exhaust.
Exhaust.
ProlongProlong makes Block count for more, and Leap gains itNext turn, gain Block equal to your current Block.
Exhaust.
Exhaust.
Relics that synergize with Leap
VambraceVambraceVambrace doubles the first card Block each combat, and Leap is a cheap way to cash that in for 18.The first time you gain Block from a card each combat, double the amount gained.
Oddly Smooth StoneOddly Smooth StoneOddly Smooth Stone adds 1 to every play.Start each combat with 1 Dexterity.
Parrying ShieldParrying ShieldParrying Shield makes Block count for more, and Leap gains itIf you end a turn with at least 10 Block, deal 6 damage to a random enemy.
Sturdy ClampSturdy ClampSturdy Clamp makes Block count for more, and Leap gains itUp to 10 Block persists across turns.
Pael's LegionPael's LegionPael's Legion makes Block count for more, and Leap gains itDoubles Block gained from a card, then goes to sleep for 2 turns.

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