Mayhem

Mayhem

Buff
At the start of your turn, play the top card of your Draw Pile.

During the automatic phase that opens your turn, the top card of your draw pile is played for you, one card per stack, shuffling the discard pile in first if the draw pile is empty. Auto-plays cost no Energy, targeted Attacks pick a random enemy, and an Unplayable card simply moves to the discard pile. Mayhem applies 1 stack and costs 2, or 1 upgraded.

Kind
MayhemBuff
Stacks
Yes
Applied by
1 card

Where it comes from

Cards that apply Mayhem

Mayhem
Power
2
At the start of your turn, play the top card of your Draw Pile.
At the start of your turn, play the top card of your Draw Pile.

Notes

Powers and Skills fire too, so a Mayhem deck wants few cards it regrets playing blind. Bombardment uses an earlier hook so it cannot be double-played by an auto-play effect. Nostalgia places your first Attack or Skill on top of the draw pile, which is exactly where Mayhem looks next turn.

Changes by version

  1. 2 Apr 2026Bug fixBullet TimeBeta branch
    Fixed Bullet Time card getting played by Mayhem power not setting the cost of the cards in your hand to 0
  2. 5 Feb 2026Bug fixTuning ForkInternal playtest
    Tuning Fork relic no longer triggers when Mayhem power autoplays an attack the turn after you've played 2 attacks
  3. 9 Jan 2025TextInternal playtest
    Pluralized Mayhem power description

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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