
Mayhem
During the automatic phase that opens your turn, the top card of your draw pile is played for you, one card per stack, shuffling the discard pile in first if the draw pile is empty. Auto-plays cost no Energy, targeted Attacks pick a random enemy, and an Unplayable card simply moves to the discard pile. Mayhem applies 1 stack and costs 2, or 1 upgraded.
BuffWhere it comes from
Cards that apply Mayhem

Notes
Powers and Skills fire too, so a Mayhem deck wants few cards it regrets playing blind. Bombardment uses an earlier hook so it cannot be double-played by an auto-play effect. Nostalgia places your first Attack or Skill on top of the draw pile, which is exactly where Mayhem looks next turn.
Changes by version
- Fixed Bullet Time card getting played by Mayhem power not setting the cost of the cards in your hand to 0
- Tuning Fork relic no longer triggers when Mayhem power autoplays an attack the turn after you've played 2 attacks
- Pluralized Mayhem power description
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.


If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.

