Elite
Map room
Powerful foes are in these rooms.
Defeating them will reward you a Relic.
Defeating them will reward you a Relic.
Elite rooms hold each act's hardest non-boss fights and are always marked on the map.
Never hidden: Unknown nodes cannot resolve into an Elite.
Count: 5 Elite nodes per act at base, 8 at Ascension 1 (Swarming Elites).
Reward: the encounter's full gold range, a potion roll with 12.5 points added to the normal chance, a card reward at better odds (40% Uncommon, 10% Rare), and a guaranteed relic.
Fights: Elite enemies use their own HP and damage tables, scaling at Ascension 8 and 9 like everything else, and several bring minions or a second body to handle first.
On the map
5 per act8 from Ascension 1
Named by
6 relics2 events
Where it appears
Notes
Boosters: Black Star makes Elites drop a second relic, Booming Conch gives 2 extra cards and 1 Energy at the start of Elite fights.
The line-up: Spectral Knight, whose Hex makes all your cards Ethereal while he lives, the three-segment Decimillipede whose segments revive unless all are dead, Byrdonis, Entomancer, Flail Knight, Magi Knight, Mecha Knight, Terror Eel and Soul Nexus.
First Elite: take it in Overgrowth only with a deck that already deals damage fast.
Other map rooms

Purchase today

If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.







