Event

Map room
Something unusual occurs in these rooms...

Event rooms are the story encounters that sit behind Unknown nodes.

  • Per act: 13 possible events in Overgrowth, 10 in Underdocks, 10 in Hive, 7 in Glory.
  • The roll: at base 10% a fight, 3% a shop, 2% a treasure room and the remaining 85% an Event.
  • Odds shift: every unrolled type gains its base odds each time, so a long run of events makes the next fight more likely, resetting at the start of each act.
  • Never Elite: Elites never hide behind an Unknown node.
  • First runs: on a fresh profile the first two Unknown rooms are always Events and the third a fight; most events offer two or three options costing HP, gold or cards.

Worth knowing

Notes

Events hand out things nothing else does: unique curses (Clumsy, Shame), event-only cards such as Enlightenment, Distraction and Entrench, and Event relics like Maw Bank and Darkstone Periapt. Lantern Key unlocks a special event in the next act and Spoils Map marks 600 Gold there; both are Unplayable Quest cards, so carry them only while the payoff is still ahead. See Overgrowth for the Act 1 list.

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