Treasure Room
Map room
Relics and Gold can be found in these coveted rooms.
Opening the chest gives each player one relic and a pile of Gold.
Rarity: rolled at 50% Common, 33% Uncommon and 17% Rare, and it never reappears that run.
Gold: a random 42 to 52, cut by a quarter under the Poverty ascension.
First run: the first chest always holds Gorget; Silver Crucible makes the first chest you open completely empty, no relic and no Gold.
Multiplayer: the relics rolled for everyone go into one shared pick, each player votes for one, a contested relic is settled by rock-paper-scissors, and a relic nobody wanted goes to a random loser.
Spoils Map: a Spoils Map quest pays its 600 extra Gold when you open the chest on its marked floor.
Worth knowing
Notes
Each act has exactly one treasure floor, six rows below the pre-boss Rest Site row, and every node on it is a chest. Chests never connect directly to another chest. A ? room can also turn into a chest, starting at 2% and growing by 2% with every ? that is not treasure; see Unknown - Treasure. Juzu Bracelet and Planisphere are only offered before the Act 3 chest.
Other map rooms

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