Boss

Map room
The deadliest foe in the area.

Defeating them will let you proceed to the next Act.

The boss room is the last floor of each act, a single node every path leads to.

  • Rolled early: which boss waits is set when the run is generated and shown on the boss icon from the first floor.
  • Own tables: bosses use their own HP and damage numbers, jumping at Ascension 8 and 9, and usually add phases or summons normal enemies lack.
  • Win: clears the act, gold from the encounter's range, a possible potion and a card reward with three Rare options, then the next act's Ancient heals you.
  • Relics: bosses drop none on their own; Lava Rock makes the Act 1 boss drop 2.
  • Ascension 10: the final act has two boss rooms back to back.
Named by

Where it appears

Notes

Candidates by act. Overgrowth: Ceremonial Beast, The Kin (Kin Priest with followers), Vantom. Underdocks: Lagavulin Matriarch, Soul Fysh, Waterfall Giant. Hive: Kaiser Crab, Knowledge Demon, The Insatiable. Glory: Aeonglass, Queen, Test Subject. Pantograph heals 25 HP as each boss fight starts.

Purchase today
If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.Get it on Steam