Enemy

Map room
Hostile enemies reside in these rooms.

Enemy rooms are the ordinary fights that make up most of the map.

  • Two lists: each act draws from a weak list for the first 3 rooms in Overgrowth and Underdocks (2 in Hive and Glory), then a regular list, so opening fights are easier.
  • Reward screen: gold from the encounter's range, some encounters pay a proportion of it instead.
  • Potion: 40% of the time at base, with a 10-point pity swing each way.
  • Cards: a reward of 3 cards at 37% Uncommon and 3% Rare.
  • From Unknown: a fight 10% of the time at base, rising each time it does not, and never an Elite.

Worth knowing

Notes

  • Spread effects: Misery copies one enemy's debuffs to the rest, Countdown drops 6 Doom on a random enemy each turn, Haunt makes a random enemy lose 6 HP per Soul, Bully scales with Vulnerable.
  • Relics: Prayer Wheel adds a second card reward after every normal fight, Amethyst Aubergine gives 15 Gold, and Gremlin Horn gives 1 Energy and a card whenever an enemy dies.
  • Minions: such as Guardbot leave when their leader falls and never count for Fatal.
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