Unknown - Elite
Map room
A previously unknown room containing powerful foes.
In a normal run a ? room can never become an Elite fight; its Elite odds are stored as -1, switched off.
Deadly Events: the run modifier is the one thing that enables it.
Odds: Elite odds then start at 10%, reset to 10% whenever an Elite is rolled, and grow by another 10% for each ? room that resolves into something else, just like the Monster, Shop and Treasure buckets.
On a hit: the room becomes an Elite combat room like a marked Elite node, the top bar labels it Unknown - Elite, and the traveled ? on the map is redrawn with an Elite icon.
Same modifier: removes Juzu Bracelet from the relic pool and doubles how fast Treasure odds climb.
Worth knowing
Notes
The roll walks the buckets in the order Monster, Elite, Treasure, Shop, adding each type's current chance, and takes the first bucket the random number lands in; anything left over is an Event. Lantern Key in Act 3 and Golden Compass on its golden path force every ? to be an Event, which shuts Elites out even under Deadly Events. See Elite for the marked node.
Other map rooms

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