
Stack
Skill
1
Gain Block equal to the number of cards in your Discard Pile.

Stack+
Skill
1
Gain Block equal to the number of cards in your Discard Pile +3.
Stack
EventSkill
Gain Block equal to the number of cards in your Discard Pile.
Pool
Event
Type
Skill
Cost
1 Energy
Target
Yourself
Cards that synergize with Stack

Entrench
Skill
2
Double your Block.
EntrenchEntrench makes Block count for more, and Stack gains itDouble your Block.

Juggernaut
Power
2
Whenever you gain Block, deal 6 damage to a random enemy.
JuggernautJuggernaut makes Block count for more, and Stack gains itWhenever you gain Block, deal 6 damage to a random enemy.

Barricade
Power
3
Block is not removed at the start of your turn.
BarricadeBarricade makes Block count for more, and Stack gains itBlock is not removed at the start of your turn.
Beacon of Hope
Power
1
Whenever you gain Block on your turn, other players gain half that much Block.
Beacon of HopeBeacon of Hope makes Block count for more, and Stack gains itWhenever you gain Block on your turn, other players gain half that much Block.

Blur
Skill
1
Gain 5 Block.
Block is not removed at the start of your next turn.
Block is not removed at the start of your next turn.
BlurBlur makes Block count for more, and Stack gains itGain 5 Block.
Block is not removed at the start of your next turn.
Block is not removed at the start of your next turn.

Body Slam
Attack
1
Deal damage equal to your Block.
Body SlamBody Slam makes Block count for more, and Stack gains itDeal damage equal to your Block.

Demonic Shield
Skill
0
Lose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Give another player Block equal to your Block.
Exhaust.
Demonic ShieldDemonic Shield makes Block count for more, and Stack gains itLose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Give another player Block equal to your Block.
Exhaust.

Prolong
Skill
0
Next turn, gain Block equal to your current Block.
Exhaust.
Exhaust.
ProlongProlong makes Block count for more, and Stack gains itNext turn, gain Block equal to your current Block.
Exhaust.
Exhaust.

Shadowmeld
Skill
1
Double your Block gain this turn.
ShadowmeldShadowmeld makes Block count for more, and Stack gains itDouble your Block gain this turn.

Unmovable
Power
2
The first time you gain Block from a card each turn, double the amount gained.
UnmovableUnmovable makes Block count for more, and Stack gains itThe first time you gain Block from a card each turn, double the amount gained.
Relics that synergize with Stack
Parrying ShieldParrying ShieldParrying Shield makes Block count for more, and Stack gains itIf you end a turn with at least 10 Block, deal 6 damage to a random enemy.
Sturdy ClampSturdy ClampSturdy Clamp makes Block count for more, and Stack gains itUp to 10 Block persists across turns.
Pael's LegionPael's LegionPael's Legion makes Block count for more, and Stack gains itDoubles Block gained from a card, then goes to sleep for 2 turns.
VambraceVambraceVambrace makes Block count for more, and Stack gains itThe first time you gain Block from a card each combat, double the amount gained.
Rules and timing
Event card drawn with the defect card frame and energy colour.
Changes by version
- Fixed wording for Reflective Fortress power and Stack card
- Removed from the game
- There is no longer a stray space in Stack card description
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

Purchase today

If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.










