Stack

EventSkill
Gain Block equal to the number of cards in your Discard Pile.
Pool
Event
Type
Skill
Cost
1 Energy
Target
Yourself

Cards that synergize with Stack

Entrench
Skill
2
Double your Block.
Entrench makes Block count for more, and Stack gains itDouble your Block.
Juggernaut
Power
2
Whenever you gain Block, deal 6 damage to a random enemy.
Juggernaut makes Block count for more, and Stack gains itWhenever you gain Block, deal 6 damage to a random enemy.
Barricade
Power
3
Block is not removed at the start of your turn.
Barricade makes Block count for more, and Stack gains itBlock is not removed at the start of your turn.
Beacon of Hope
Power
1
Whenever you gain Block on your turn, other players gain half that much Block.
Beacon of Hope makes Block count for more, and Stack gains itWhenever you gain Block on your turn, other players gain half that much Block.
Blur
Skill
1
Gain 5 Block.
Block is not removed at the start of your next turn.
Blur makes Block count for more, and Stack gains itGain 5 Block.
Block is not removed at the start of your next turn.
Body Slam
Attack
1
Deal damage equal to your Block.
Body Slam makes Block count for more, and Stack gains itDeal damage equal to your Block.
Demonic Shield
Skill
0
Lose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Demonic Shield makes Block count for more, and Stack gains itLose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Prolong
Skill
0
Next turn, gain Block equal to your current Block.
Exhaust.
Prolong makes Block count for more, and Stack gains itNext turn, gain Block equal to your current Block.
Exhaust.
Shadowmeld
Skill
1
Double your Block gain this turn.
Shadowmeld makes Block count for more, and Stack gains itDouble your Block gain this turn.
Unmovable
Power
2
The first time you gain Block from a card each turn, double the amount gained.
Unmovable makes Block count for more, and Stack gains itThe first time you gain Block from a card each turn, double the amount gained.

Relics that synergize with Stack

Parrying Shield
Parrying Shield makes Block count for more, and Stack gains itIf you end a turn with at least 10 Block, deal 6 damage to a random enemy.
Sturdy Clamp
Sturdy Clamp makes Block count for more, and Stack gains itUp to 10 Block persists across turns.
Pael's Legion
Pael's Legion makes Block count for more, and Stack gains itDoubles Block gained from a card, then goes to sleep for 2 turns.
Vambrace
Vambrace makes Block count for more, and Stack gains itThe first time you gain Block from a card each combat, double the amount gained.

Rules and timing

Event card drawn with the defect card frame and energy colour.

Changes by version

  1. 20 Jun 2025Bug fixInternal playtest
    Fixed wording for Reflective Fortress power and Stack card
  2. 15 May 2025RemovedInternal playtest
    Removed from the game
  3. 21 Jun 2024TextInternal playtest
    There is no longer a stray space in Stack card description

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

Purchase today
If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.Get it on Steam