
Neurosurge
Debuff
At the start of your turn, apply 3 Doom to yourself.
Each of your turns opens with 3 Doom per stack applied to you. Doom is a clock: at the end of your turn, if your Doom is at least your current HP, you die. It never decays. Neurosurge costs 0, pays 3 Energy (4 upgraded) and 2 cards immediately, and the first Doom lands on the following turn.
Where it comes from
Cards that apply Neurosurge

Neurosurge
Power
0
Gain .
Draw 2 cards.
At the start of your turn, apply 3 Doom to yourself.
Draw 2 cards.
At the start of your turn, apply 3 Doom to yourself.
NeurosurgeGain .
Draw 2 cards.
At the start of your turn, apply 3 Doom to yourself.
Draw 2 cards.
At the start of your turn, apply 3 Doom to yourself.
Notes
Count the turns before you play it: at 60 HP you have 20 turns, fewer if you also spend HP. A second cast adds 3 more per turn. Intangible does not help, because the Doom kill is not damage. Both copies of the card apply the same 3, so the upgrade is purely the extra Energy.
Rules and timing
It interacts with Doom.

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