
Call of the Void
Buff
Just before your hand is drawn each turn, each stack conjures one random card from your character's pool, excluding Basic and Ancient rarities, marks it Ethereal and puts it in your hand. Source: Call of the Void, a Rare Necrobinder Power costing 1 that gives 1 stack; its upgrade adds Innate.
Where it comes from
Cards that apply Call of the Void

Call of the Void
Power
1
At the start of your turn, add 1 random card into your Hand. It gains Ethereal.
Call of the VoidAt the start of your turn, add 1 random card into your Hand. It gains Ethereal.
Notes
What the roll gives
The cards are rolled one at a time from the whole pool, so two stacks can give two different cards or occasionally the same one twice.
Ethereal means an unplayed copy exhausts at end of turn, so the free card never clogs your deck.
Every card it makes counts as created for Arsenal and similar triggers.
Because it fires before the draw, the conjured card is an addition, not one of your drawn cards. It never decays.

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