The Obscura

Monster
Health
123/129 HPAlways 123. 129 from Ascension 8.
Gold
1511 goldAny amount from 10 to 20, rolled when the fight ends. 7 to 15 from Ascension 3.Any amount from 7 to 15, rolled when the fight ends. 10 to 20 below Ascension 3.
Found in
Hivethe The Obscura fight, 1 in 10 from the normal pool.
See fight
Part of
The Obscura fightOne of its opening enemies.
Summons
summonParafright
The Obscura123/123/129/129The Obscura

1st Encounter ·Turn 1

How to beat The Obscura

  • Parafright damage is nearly wasted: it comes back next turn at full HP, so killing it only skips one Slam.
  • Real target: The Obscura, with 123 HP and only occasional Block. The Parafright is a minion, so the fight ends when its master falls.
  • Sail: each one adds 3 to the Slam and to the Obscura's own hits, so a long fight means 22-damage Slams.
  • Block the Parafright every turn, treat a Sail turn as a signal to speed up, and remember its revive turn is a turn it does not attack.

Notes

  • HP is fixed at 123 (129 at Ascension 8+). Hive normal pool.
  • The Parafright's 21 HP has no Ascension variant, and it is not removed by Doom.
  • The compendium hides Piercing Gaze.
  • The encounter's possible-monster list includes the Parafright, but the code brings it in with the Illusion move.

Changes by version

  1. 18 Jun 2026Artv0.107.1
    Added phobia mode alternate art
  2. 21 May 2026ArtBeta branch
    Added alternate phobia mode art
  3. 15 Jan 2026SoundInternal playtest
    Added or updated SFX
All 5 patch notes2 older
  1. 16 Oct 2025ArtInternal playtest
    Added animations
  2. 20 Feb 2025AddedInternal playtest
    Added to the game

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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