
Nightmare
Buff
Add 3 of a chosen card into your Hand next turn.
Nightmare has you pick a card in your hand; the card stays there while the power stores a clean clone of it, afflictions removed, and shows its name in the tooltip. Right before your next hand draw, 3 copies are created in your hand and the power removes itself. Copies keep the upgrade of the original.
Where it comes from
Cards that apply Nightmare

Nightmare
Skill
3
Choose a card.
Next turn, add 3 copies of that card into your Hand.
Exhaust.
Next turn, add 3 copies of that card into your Hand.
Exhaust.
NightmareChoose a card.
Next turn, add 3 copies of that card into your Hand.
Exhaust.
Next turn, add 3 copies of that card into your Hand.
Exhaust.
Notes
Each Nightmare is its own instance, so casting it twice in a turn on different cards delivers both sets. The copies are generated cards. Because they arrive before the draw, you see them together with your new hand. Nightmare itself Exhausts and costs 3, or 2 upgraded.
Changes by version
- Nightmare power occurs at the start of the player turn rather than the enemy turn
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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