
Defend
Skill
1
Gain 5 Block.

Defend+
Skill
1
Gain 8 Block.
When to take Defend
Keep your starting Defends through Act 1 while Stars are tight, then let Star cost Block and transform cards replace them first. Upgrade Falling Star or Venerate instead.
Cards that synergize with Defend

BEGONE!
Skill
1
Choose a card in your Hand to Transform into Minion Strike.
BEGONE!BEGONE! transforms a Defend in hand into a Minion Strike and CHARGE!! transforms two from the draw pile into Minion Dive Bombs, which is removal with a payoff.Choose a card in your Hand to Transform into Minion Strike.

CHARGE!!
Skill
1
Choose 2 cards in your Draw Pile to Transform into
Minion Dive Bombs.
Minion Dive Bombs.
CHARGE!!BEGONE! transforms a Defend in hand into a Minion Strike and CHARGE!! transforms two from the draw pile into Minion Dive Bombs, which is removal with a payoff.Choose 2 cards in your Draw Pile to Transform into
Minion Dive Bombs.
Minion Dive Bombs.

Lunar Blast
Attack
0
Deal 4 damage for each Skill already played this turn.
Lunar BlastLunar Blast and Make It So count it as a Skill played.Deal 4 damage for each Skill already played this turn.

Make It So
Attack
0
Deal 6 damage.
Every 3 Skills you play in a turn, put this into your Hand.
Every 3 Skills you play in a turn, put this into your Hand.
Make It SoLunar Blast and Make It So count it as a Skill played.Deal 6 damage.
Every 3 Skills you play in a turn, put this into your Hand.
Every 3 Skills you play in a turn, put this into your Hand.

Fasten
Power
1
Gain an additional 4 Block from Defend cards.
FastenFasten adds 4 Block.Gain an additional 4 Block from Defend cards.

Cloak of Stars
Skill
0
1
Gain 7 Block.
Cloak of StarsCloak of Stars is the replacement: 7 Block for 1 Star and no energy.Gain 7 Block.
Beacon of Hope
Power
1
Whenever you gain Block on your turn, other players gain half that much Block.
Beacon of HopeBeacon of Hope makes Block count for more, and Defend gains itWhenever you gain Block on your turn, other players gain half that much Block.

Entrench
Skill
2
Double your Block.
EntrenchEntrench makes Block count for more, and Defend gains itDouble your Block.

Prolong
Skill
0
Next turn, gain Block equal to your current Block.
Exhaust.
Exhaust.
ProlongProlong makes Block count for more, and Defend gains itNext turn, gain Block equal to your current Block.
Exhaust.
Exhaust.
Relics that synergize with Defend
Parrying ShieldParrying ShieldParrying Shield makes Block count for more, and Defend gains itIf you end a turn with at least 10 Block, deal 6 damage to a random enemy.
Sturdy ClampSturdy ClampSturdy Clamp makes Block count for more, and Defend gains itUp to 10 Block persists across turns.
Pael's LegionPael's LegionPael's Legion makes Block count for more, and Defend gains itDoubles Block gained from a card, then goes to sleep for 2 turns.
VambraceVambraceVambrace makes Block count for more, and Defend gains itThe first time you gain Block from a card each combat, double the amount gained.

Purchase today

If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.









