
Danse Macabre
Buff
The Necrobinder uncommon power Danse Macabre (1 cost) gives 4 stacks (6 upgraded). Before one of your cards resolves, if its current resolved cost is 2 or more, you gain Block equal to the stacks. The Block is Unpowered, so Dexterity and Frail do not touch it. It reads the cost at play time, so a 2-cost card discounted to 1 misses, and a card made more expensive counts.
Where it comes from
Cards that apply Danse Macabre

Danse Macabre
Power
1
Whenever you play a card that costs or more, gain 4 Block.
Danse MacabreWhenever you play a card that costs or more, gain 4 Block.
Notes
The Block lands before the card's own effect, so it is already up when a self-damaging card resolves. Powers count too, so a 3-cost Power pays part of its way. Two copies add up to 8 per qualifying card.
Changes by version
- Danse Macabre power now properly triggers for autoplayed cards that cost 2 or more energy
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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