Danse Macabre

Danse Macabre

Buff
Whenever you play a card that costs 2 Energy or more, gain 7 Block.

The Necrobinder uncommon power Danse Macabre (1 cost) gives 4 stacks (6 upgraded). Before one of your cards resolves, if its current resolved cost is 2 or more, you gain Block equal to the stacks. The Block is Unpowered, so Dexterity and Frail do not touch it. It reads the cost at play time, so a 2-cost card discounted to 1 misses, and a card made more expensive counts.

Kind
Danse MacabreBuff
Stacks
Yes
Character
Applied by
1 card

Where it comes from

Cards that apply Danse Macabre

Danse Macabre
Power
1
Whenever you play a card that costs or more, gain 4 Block.
Whenever you play a card that costs or more, gain 4 Block.

Notes

The Block lands before the card's own effect, so it is already up when a self-damaging card resolves. Powers count too, so a 3-cost Power pays part of its way. Two copies add up to 8 per qualifying card.

Changes by version

  1. 7 Mar 2025Bug fixInternal playtest
    Danse Macabre power now properly triggers for autoplayed cards that cost 2 or more energy

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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