Coolant

Coolant

Buff
At the start of your turn, gain 3 Block for each unique Orb you have.

At the start of each of your turns you gain Block equal to the stack count multiplied by the number of different Orb types in your queue. Duplicates do not count: three Dark Orbs are one type. The Block is unpowered, so Dexterity and Frail ignore it. Source: Coolant, a Rare Defect Power costing 1 that gives 2 stacks, or 3 upgraded.

Kind
CoolantBuff
Stacks
Yes
Character
Applied by
1 card

Where it comes from

Cards that apply Coolant

Coolant
Power
1
At the start of your turn, gain 2 Block for each unique Orb you have.
At the start of your turn, gain 2 Block for each unique Orb you have.

Notes

Getting the most Block

  • There are five Orb types, Lightning, Frost, Dark, Plasma and Glass, so the ceiling is 10 Block per turn from the base card and 15 upgraded.
  • A one-type queue of Frost or Lightning only ever earns 2 or 3, so Coolant wants a mixed queue.
  • The count is taken at turn start, after the wipe, so Orbs channeled during your turn only matter next turn.
  • Two copies stack to 4 or 6 per type. It never decays.
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