
Defend
Skill
1
Gain 5 Block.

Defend+
Skill
1
Gain 8 Block.
When to take Defend
Keep a couple of starting Defends through Act 1 elites, then cut them as Osty, Doom and Ethereal payoffs start covering your Block instead.
Cards that synergize with Defend

Spirit of Ash
Power
1
Whenever you play an Ethereal card, gain 4 Block.
Spirit of AshGhost Seed makes Strikes and Defends Ethereal, which turns every Defend into an Ethereal card played for Spirit of Ash, Pull from Below and the cost of Banshee's Cry.Whenever you play an Ethereal card, gain 4 Block.

Pull from Below
Attack
1
Deal 5 damage for each Ethereal card played this combat.
Pull from BelowGhost Seed makes Strikes and Defends Ethereal, which turns every Defend into an Ethereal card played for Spirit of Ash, Pull from Below and the cost of Banshee's Cry.Deal 5 damage for each Ethereal card played this combat.

Banshee's Cry
Attack
9
Deal 33 damage to ALL enemies.
Costs less for each Ethereal card played this combat.
Costs less for each Ethereal card played this combat.
Banshee's CryGhost Seed makes Strikes and Defends Ethereal, which turns every Defend into an Ethereal card played for Spirit of Ash, Pull from Below and the cost of Banshee's Cry.Deal 33 damage to ALL enemies.
Costs less for each Ethereal card played this combat.
Costs less for each Ethereal card played this combat.

Drain Power
Attack
1
Deal 10 damage.
Upgrade 2 random cards in your Discard Pile.
Upgrade 2 random cards in your Discard Pile.
Drain PowerDrain Power upgrades them from the discard pile for the combat.Deal 10 damage.
Upgrade 2 random cards in your Discard Pile.
Upgrade 2 random cards in your Discard Pile.

Fasten
Power
1
Gain an additional 4 Block from Defend cards.
FastenFasten adds 4 to each.Gain an additional 4 Block from Defend cards.

Undeath
Skill
0
Gain 7 Block.
Add a copy of this card into your Discard Pile.
Add a copy of this card into your Discard Pile.
UndeathUndeath is the 0-cost replacement that copies itself.Gain 7 Block.
Add a copy of this card into your Discard Pile.
Add a copy of this card into your Discard Pile.
Beacon of Hope
Power
1
Whenever you gain Block on your turn, other players gain half that much Block.
Beacon of HopeBeacon of Hope makes Block count for more, and Defend gains itWhenever you gain Block on your turn, other players gain half that much Block.

Entrench
Skill
2
Double your Block.
EntrenchEntrench makes Block count for more, and Defend gains itDouble your Block.

Prolong
Skill
0
Next turn, gain Block equal to your current Block.
Exhaust.
Exhaust.
ProlongProlong makes Block count for more, and Defend gains itNext turn, gain Block equal to your current Block.
Exhaust.
Exhaust.
Relics that synergize with Defend
Ghost SeedGhost SeedGhost Seed makes Strikes and Defends Ethereal, which turns every Defend into an Ethereal card played for Spirit of Ash, Pull from Below and the cost of Banshee's Cry.Strikes and Defends gain Ethereal.
Parrying ShieldParrying ShieldParrying Shield makes Block count for more, and Defend gains itIf you end a turn with at least 10 Block, deal 6 damage to a random enemy.
Sturdy ClampSturdy ClampSturdy Clamp makes Block count for more, and Defend gains itUp to 10 Block persists across turns.
Pael's LegionPael's LegionPael's Legion makes Block count for more, and Defend gains itDoubles Block gained from a card, then goes to sleep for 2 turns.
VambraceVambraceVambrace makes Block count for more, and Defend gains itThe first time you gain Block from a card each combat, double the amount gained.
Changes by version
- Now starts with a 10 card deck! (Losing 1 Strike and 1 Defend)
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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