
Lightning Rod
Buff
Each stack is one future turn. After your Energy resets at the start of a turn, the power channels 1 Lightning and loses a stack, and it disappears at zero. Lightning Rod applies 2 stacks along with 4 Block (7 upgraded). Channeling into a full set of slots evokes your front orb first.
Where it comes from
Cards that apply Lightning Rod

Lightning Rod
Skill
1
Gain 4 Block.
At the start of the next 2 turns, Channel 1 Lightning.
At the start of the next 2 turns, Channel 1 Lightning.
Lightning RodGain 4 Block.
At the start of the next 2 turns, Channel 1 Lightning.
At the start of the next 2 turns, Channel 1 Lightning.
Notes
Why the timing matters
The trigger is deliberately placed after the Energy reset instead of before the turn begins, so an orb evoked to make room still pays out.
A Plasma orb's Energy would otherwise be wiped by the reset and a Frost orb's Block by the Block clear.
Casting the card again adds two more turns.
A Lightning orb's passive deals 3 damage to a random enemy and its evoke deals 8, both unpowered. See Channeling and Evoke.

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