Hit Points (HP)

Game term
If you run out of HP, you die.

HP is your life total for the run.

  • Damage that gets past Block reduces it, and reaching 0 ends the run unless something intervenes: Fairy in a Bottle and Lizard Tail catch the killing blow once and heal you to 30% or 50% of Max HP.
  • Healing never goes above Max HP; every heal is capped at the missing amount.
  • Raising Max HP also heals you by the same number, so a +14 Mango is a +14 heal too, while current HP can never sit above a lowered cap.
  • HP carries between fights, and the main ways back up are Rest Sites, 30% of Max HP, Ancients, all missing HP, 80% at Ascension 2, and relics.
  • Enemies use the same bar; Ascension 8 raises theirs.

Worth knowing

Notes

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